Example #1
0
            /// <summary>
            /// If game over, do nothing
            /// otherwise increment the player's score
            /// </summary>
            void Update()
            {
                if (gameOver)
                {
                    return;
                }

                scoreTimer += Time.deltaTime;
                if (scoreTimer >= scoreFrequency)
                {
                    progress.AddScore(1);
                    scoreTimer = 0;
                }
            }