private void Start() { recipeCanvas = GetComponentsInChildren <Canvas>()[0]; progressBarCanvas = GetComponentsInChildren <Canvas>()[1]; destroyProgressBarCanvas = GetComponentsInChildren <Canvas>()[2]; progressBarCanvas.worldCamera = Camera.main; destroyProgressBarCanvas.worldCamera = Camera.main; forgingProgressBar = progressBarCanvas.GetComponentInChildren <ProgressBarBehaviour>(); destroyProgressBar = destroyProgressBarCanvas.GetComponentInChildren <ProgressBarBehaviour>(); resourceList = new List <Resource>(); // [0] - Background image // [1 - 4] Resource images // [5 - ] Progress bar images resourceImages = GetComponentsInChildren <Image>(); if (forgingProgressBar != null) { forgingProgressBar.enabled = false; progressBarCanvas.enabled = false; } if (destroyProgressBar != null) { destroyProgressBar.enabled = false; destroyProgressBarCanvas.enabled = false; } metadataManager = MetadataManager.Instance; }
private void Start() { healthBarBehaviour = healthBar.GetComponent <ProgressBarBehaviour>(); healthBarBehaviour.maxSize = enemyHealth; healthBarBehaviour.IncrementValue(enemyHealth); }
private void UpdateCraftIconProgressBar(int slotIndex, RectTransform iconPanel) { ProgressBarBehaviour progressBar = iconPanel.GetComponentInChildren <ProgressBarBehaviour>(); iconProgressMap[iconPanel] += Time.deltaTime * 100.0f / CraftingManager.Instance.slotRefreshSeconds; progressBar.Value = iconProgressMap[iconPanel]; }
private void Start() { Figures = new Figure[20, 15]; var cellPosition = hexGrid.GetCell(new Vector3(155.8846f, -0.4045f, 30.0f)).transform.position; SpawnFigure(2, 8, 2, 155.8846f, -0.4045f, 30.0f); hexGrid.GetCell(new Vector3(155.8846f, -0.4045f, 30.0f)).Walled = true; hexGrid.GetCell(new Vector3(155.8846f, -0.4045f, 30.0f)).isWallCapsule = true; SpawnFigure(3, 2, 13, 147.2243f, 0.8379046f, 195.0f); hexGrid.GetCell(new Vector3(147.2243f, 0.8379046f, 195.0f)).PlantLevel = 3; hexGrid.GetCell(new Vector3(147.2243f, 0.8379046f, 195.0f)).isWallNonCapsule = true; camera = GameObject.Find("Hex Map Camera").GetComponent <HexMapCamera>(); firstPlayerCounter = 60.0f; secondPlayerCounter = 60.0f; playerOwnershipManager = hexGrid.GetComponent <PlayerOwnershipManager>(); firstPlayerTimerbar = GameObject.Find("First Player Timer Bar").GetComponent <ProgressBarBehaviour>(); secondPlayerTimerbar = GameObject.Find("Second Player Timer Bar").GetComponent <ProgressBarBehaviour>(); firstPlayerTimerbar.Value = 100; secondPlayerTimerbar.Value = 100; players = new Player[2] { new Player("first", BuildingType.WALLS), new Player("second", BuildingType.PLANTS) }; }
// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); progressBar = FindObjectOfType <ProgressBarBehaviour>(); progressBarObj = progressBar.gameObject; panelrecttrans = GameObject.Find("PanelLeft").GetComponent <RectTransform>(); tlPaneltrans = GameObject.Find("TimelinePanel").GetComponent <RectTransform>(); progressBarObj.SetActive(false); nodename = GameObject.Find("Input_Text").GetComponent <InputField>(); nodename.onValueChanged.AddListener((s) => NodeTextChanged(s)); ShowPanel(panelVisible); slider.onValueChanged.AddListener((pos) => graphControl.SetTimePosition(pos)); graphControl.PlayerPosition += GraphControl_PlayerPosition; btnPlay = GameObject.Find("BtnPlay"); btnPause = GameObject.Find("BtnPause"); btnStop = GameObject.Find("BtnStop"); btnRecord = GameObject.Find("BtnRecord"); btnNext = GameObject.Find("BtnNext"); btnPrev = GameObject.Find("BtnPrev"); SetPlayState(); }
// Use this for initialization void Start() { playerHPbar = GameObject.FindGameObjectWithTag("PlayerHP").GetComponent <ProgressBarBehaviour>(); playerHPbar.ProgressSpeed = 500; playerMPbar = GameObject.FindGameObjectWithTag("PlayerMP").GetComponent <ProgressBarBehaviour>(); playerMPbar.ProgressSpeed = 500; playerExpbar = GameObject.FindGameObjectWithTag("PlayerExp").GetComponent <ProgressBarBehaviour>(); playerExpbar.ProgressSpeed = 500; }
public override void UpdateMe() { foreach (KeyValuePair <Player, GameObject> entry in collectingMap) { ProgressBarBehaviour progressBar = entry.Value.GetComponentInChildren <ProgressBarBehaviour>(); collectingProgressMap[entry.Value] += Time.deltaTime * 100.0f / AppConstant.Instance.resourceCollectingSeconds; progressBar.Value = collectingProgressMap[entry.Value]; } }
IEnumerator Start() { BarBehaviour = GetComponent <ProgressBarBehaviour>(); while (true) { yield return(new WaitForSeconds(UpdateDelay)); BarBehaviour.Value = Random.value * 100; } }
private void EnableProgressBar(GameObject resource, bool enable) { ProgressBarBehaviour progressBar = resource.GetComponentInChildren <ProgressBarBehaviour>(); progressBar.enabled = enable; progressBar.Value = 0.0f; progressBar.ProgressSpeed = 1000; progressBar.TransitoryValue = 0.0f; resource.GetComponentInChildren <Canvas>().enabled = enable; }
IEnumerator Start() { lastcount = 0; totalcount = 0; barpercent = 0; BarBehaviour = GetComponent <ProgressBarBehaviour>(); //hiveButton = GetComponent<UnityEngine.UI.Button>(); while (true) { yield return(new WaitForSeconds(UpdateDelay)); int partcount = parts.particleCount; if (partcount != lastcount) { // Debug.Log("partcount="+partcount); // Debug.Log("lastcount="+lastcount); if (partcount > lastcount) { totalcount += partcount; } lastcount = partcount; // int x = (int)((totalcount / 30000f)*100); // Debug.Log("totalcount=" + totalcount); // Debug.Log("XXXXX=" + x); barpercent = (int)((totalcount / 10000f) * 100); if (barpercent > 100) { hiveButton.SetActive(true); } if (totalcount > 10000) { totalcount = 10000; } //hiveButton.interactable = true; // SceneManager.LoadScene ("scene02"); if (barpercent > 100) { barpercent = 100; } // barpercent += 1; // Debug.Log("barpercent=>" + barpercent); } //BarBehaviour.Value = Random.value * 100; if (BarBehaviour.Value < 100) { BarBehaviour.Value = barpercent; } // BarBehaviour.SetFillerSizeAsPercentage(barpercent); //print("new value: " + BarBehaviour.Value); } }
void Start() { BarBehaviour = GetComponent <ProgressBarBehaviour>(); BarBehaviour.Value = 0; recipeManagerObj = GameObject.Find("RecipeManager"); recipeManager = recipeManagerObj.GetComponent <RecipeManager>(); //totalSteps = this.transform.parent.parent.gameObject.GetComponent<RecipeManager>().getStepCanvas().getTotalSteps(); //currentStep = this.transform.parent.parent.gameObject.GetComponent<RecipeManager>().getStepCanvas().getCurrentStep(); totalSteps = recipeManager.getStepCanvas().getTotalSteps(); currentStep = recipeManager.getStepCanvas().getCurrentStep(); }
// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); progressBar = FindObjectOfType <ProgressBarBehaviour>(); //progressBarObj = progressBar.gameObject; progressBarObj.SetActive(false); }
// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); progressBar = FindObjectOfType <ProgressBarBehaviour>(); progressBarObj = progressBar.gameObject; panelrecttrans = GameObject.Find("PanelLeft").GetComponent <RectTransform>(); progressBarObj.SetActive(false); }
public void Init() { doneRecording = false; endPoints = new List <GameObject> (); movePlayer = gameObject.GetComponent <MovePlayer> (); FindEndPoints(); initialPoseFrame = GetCurrentPoseFrame(); progressBarBehaviour = GameObject.Find("ProgressBar").GetComponent <ProgressBarBehaviour> (); onionCharacter = GameObject.Find("Onion Character"); onionMovePlayer = onionCharacter.GetComponent <MovePlayer>(); }
/// <summary> /// Instantiates progress bar variables. /// </summary> private void SetupProgressBar() { if (_progressBar == null) { GameObject progressBarObj = GameObject.FindGameObjectWithTag("ProgressBar"); if (progressBarObj != null && progressBarObj.activeSelf) { _progressBar = progressBarObj.GetComponent <ProgressBarBehaviour>(); } } }
IEnumerator Timer() { BarBehaviour = GetComponent <ProgressBarBehaviour>(); while (true) { yield return(new WaitForSeconds(UpdateDelay / timer)); BarBehaviour.Value += 1f; timeElapsed += 1; // print("new value: " + BarBehaviour.Value); } }
private void ResetProgressBar(RectTransform iconPanel) { ProgressBarBehaviour progressBar = iconPanel.GetComponentInChildren <ProgressBarBehaviour>(); if (progressBar == null || !progressBar.enabled) { return; } progressBar.Value = 0.0f; progressBar.TransitoryValue = 0.0f; iconProgressMap[iconPanel] = 0.0f; }
private ProgressBarBehaviour makeMPbar() { GameObject canvas = GameObject.FindGameObjectWithTag("Canvas"); Vector2 pos = WorldToCanvas.toCanvas(canvas, transform.position + new Vector3(0, 3.0f)); ProgressBarBehaviour pb = Instantiate(MP, pos, Quaternion.identity); pb.ProgressSpeed = 500; pb.SetFillerSizeAsPercentage(100.0f); pb.transform.SetParent(canvas.transform, false); pb.transform.localScale = new Vector3(0.2f, 0.3f); return(pb); }
// void Awake() // { // BarBehaviour = GetComponent<ProgressBarBehaviour>(); // BarBehaviour.Value = 100; // print("Value from awake:" + BarBehaviour.Value); // } IEnumerator Start() { //print("Value from start:" + BarBehaviour.Value); BarBehaviour = GetComponent <ProgressBarBehaviour>(); BarBehaviour.Value = 100; while (true) { yield return(new WaitForSeconds(UpdateDelay)); BarBehaviour.Value -= 5; print("new value: " + BarBehaviour.Value); } }
// Use this for initialization void Start() { GameObject obj = GameObject.Find("ProgressBarLabelInside"); barBehaviour = obj.GetComponent <ProgressBarBehaviour>(); barBehaviour.ProgressSpeed = 10000; BookInfo bookInfo = (BookInfo)GlobalVar.shareContext.shareVar["bookInfo"]; GlobalVar.shareContext.shareVar.Remove("bookInfo"); if (bookInfo == null) // for testing //assetBundleName = "test_book"; { assetBundleName = "solar_system_book"; } else { assetBundleName = bookInfo.assetbundle; } string platform = Application.platform.ToString(); if (Application.platform == RuntimePlatform.WindowsEditor)// for testing { platform = "Android"; } try { assetDataFolder = GlobalVar.DATA_PATH + "/" + assetBundleName; if (Directory.Exists(assetDataFolder)) { Directory.Delete(assetDataFolder, true); } } catch (System.Exception ex) { DebugOnScreen.Log(ex.ToString()); } url = GlobalVar.BASE_ASSET_DOWNLOAD_URL + bookInfo.download_url + "/" + platform + ".zip"; if (GlobalVar.DEBUG) { DebugOnScreen.Log("url=" + url); } www = new WWW(url); }
private void Start() { ammoManager = GetComponentInChildren <AmmoManager>(); totalPlayerEnergy = playerEnergy; healthBarBehaviour = healthBar.GetComponent <ProgressBarBehaviour>(); energyBarBehaviour = energyBar.GetComponent <ProgressBarBehaviour>(); healthBarBehaviour.maxSize = MAX_HP; energyBarBehaviour.maxSize = MAX_ENERGY; energyBarBehaviour.IncrementValue(playerEnergy); healthBarBehaviour.IncrementValue(playerHealth); }
void Update() { BarBehaviour = EnergyUI.GetComponent <ProgressBarBehaviour>(); TouchControl = GetComponent <SimpleTouchController> (); print(TouchControl.touchPresent); if (TouchControl.touchPresent == true) { //yield return new WaitForSeconds (UpdateDelay); BarBehaviour.Value += 1; //print ("new value: " + BarBehaviour.Value); } else { //print ("new value: " + BarBehaviour.Value); } }
// public GameObject hiveButton; // public Text pollenText; void Start() { if (totalcount == 0) { totalcount = 10000; } lastcount = 0; barpercent = 0; BarBehaviour = GetComponent <ProgressBarBehaviour> (); //hiveButton = GetComponent<UnityEngine.UI.Button>(); // while (true) { // yield return new WaitForSeconds (UpdateDelay); // } }
IEnumerator Start() { levelManager = GameObject.FindObjectOfType <LevelManager> (); Debug.Log("START Load Async"); BarBehaviour = GetComponent <ProgressBarBehaviour> (); while (BarBehaviour.Value < 100) { yield return(new WaitForSeconds(UpdateDelay)); BarBehaviour.Value += Random.value * 100; //result.allowSceneActivation = true; } Debug.Log("YEAH Loaded Async"); yield return(new WaitForSeconds(0.5f)); SceneManager.LoadScene("Start"); }
void Start() { GameObject moveTypePanel = GameObject.Find("MoveTypePanel"); GameObject slidersPanel = GameObject.Find("SlidersPanel"); GameObject activeBodypartPanel = GameObject.Find("ActiveBodypartPanel"); GameObject recordFramesPanel = GameObject.Find("RecordFramesPanel"); GameObject nameAndSavePanel = GameObject.Find("NameAndSavePanel"); phaseProgressBar = GameObject.Find("PhaseProgressBar").GetComponent <ProgressBarBehaviour> (); statePanels = new GameObject[] { moveTypePanel, activeBodypartPanel, recordFramesPanel, slidersPanel, nameAndSavePanel }; this.returnScript = GameObject.FindObjectOfType <SceneReturnScript> (); }
// Use this for initialization void Start() { hpProgressBar = GetComponentInChildren <ProgressBarBehaviour>(); if (hpProgressBar == null) { return; } hpProgressBar.Value = 100.0f; hpProgressBar.TransitoryValue = 0.0f; hpProgressBar.ProgressSpeed = 1000; foreach (Canvas canvas in GetComponents <Canvas>()) { if (canvas.gameObject.name.Equals("HpCanvas")) { canvas.enabled = false; hpBarCanvas = canvas; break; } } }
void Start() { this.character1 = StaticCharacterHolder.characters [1 - 1]; this.character2 = StaticCharacterHolder.characters [2 - 1]; pauseMenu = GameObject.Find("PauseMenu"); pauseMenu.SetActive(false); timeUntilPressAnyKey = 1.0f; pauseBackgroundToggel = GameObject.Find("PauseBackground").GetComponent <ColorModifier> (); pauseBackgroundToggel.SetDefaultColor(new Color32(0, 0, 0, 0)); pauseBackgroundToggel.SetSelectedColor(new Color32(120, 120, 120, 160)); healthBars = new ProgressBarBehaviour[StaticCharacterHolder.characters.Count]; ProgressBarBehaviour character1HealthBar = GameObject.Find("Character1HealthBar").GetComponent <ProgressBarBehaviour> (); healthBars [0] = character1HealthBar; ProgressBarBehaviour character2HealthBar = GameObject.Find("Character2HealthBar").GetComponent <ProgressBarBehaviour> (); character2HealthBar.SetDirection(-1); //Flip the health bar on the right. healthBars[1] = character2HealthBar; winnerText = GameObject.Find("WinnerText").GetComponent <Text> (); pressAnyKeyText = GameObject.Find("PressAnyKeyText").GetComponent <Text> (); gameOver = false; paused = false; }
IEnumerator Start() { lastcount = 0f; totalcount = 0f; barpercent = 0f; BarBehaviour = GetComponent <ProgressBarBehaviour>(); //hiveButton = GetComponent<UnityEngine.UI.Button>(); while (true) { yield return(new WaitForSeconds(UpdateDelay)); int partcount = parts.particleCount; if (partcount != lastcount) { if (partcount > lastcount) { totalcount += partcount; } lastcount = partcount; if (barpercent >= 1000) { hiveButton.SetActive(true); } } //BarBehaviour.Value = Random.value * 100; if (BarBehaviour.Value < 100) { BarBehaviour.Value = barpercent; } // BarBehaviour.SetFillerSizeAsPercentage(barpercent); //print("new value: " + BarBehaviour.Value); } }
void Start( ) { rage = null; progressBar = null; random = new System.Random( ); ResetDifficulty(); if (rage == null && GameObject.Find("RagePanel")) { rage = GameObject.Find("RagePanel").GetComponent <RagePanelController> ( ); progressBar = GameObject.Find("ProgressBarLabelRight").GetComponent <ProgressBarBehaviour> ( ); player = GameObject.Find("Player").GetComponent <PlayerControl> ( ); } //gamejolt API if (GameJolt.API.Manager.Instance.CurrentUser != null) { //user is logged } else { //user is not logged } }
// Start is called before the first frame update void Start() { text = GetComponentInChildren <TextMesh>(); progressBar = GetComponentInChildren <ProgressBarBehaviour>(); }