Example #1
0
 public override void AddProficiencies()
 {
     ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons);
     ProficientWeapons.Add("Crossbow, hand");
     ProficientWeapons.Add("Longsword");
     ProficientWeapons.Add("Rapier");
     ProficientWeapons.Add("Shortsword");
     ProficientWeaponTypes = new List <string>(new[] { "Simple Melee Weapons", "Crossbow, Hand", "Longsword", "Rapier", "Shortsword" });
     ProficientArmors      = new List <string>(new string[] { "Light Armor" });
     ProficientTools.Add("First Instrument of Your Choice");
     ProficientTools.Add("Second Instrument of Your Choice");
     ProficientTools.Add("Third Instrument of Your Choice");
     SavingThrows.Add("Dexterity");
     SavingThrows.Add("Charisma");
 }
Example #2
0
 public override void AddProficiencies()
 {
     ProficientArmors = new List <string>(new[] { "Light Armor", "Medium Armor", "Shields", "(Druids will not wear armor or use shields made of metal)" });
     ProficientWeapons.Add("Club");
     ProficientWeapons.Add("Dagger");
     ProficientWeapons.Add("Dart");
     ProficientWeapons.Add("Javelin");
     ProficientWeapons.Add("Mace");
     ProficientWeapons.Add("Quarterstaff");
     ProficientWeapons.Add("Scimitar");
     ProficientWeapons.Add("Sickle");
     ProficientWeapons.Add("Sling");
     ProficientWeapons.Add("Spear");
     ProficientTools.Add("Herbalism Kit");
     SavingThrows.Add("Intelligence");
     SavingThrows.Add("Wisdom");
 }