public override void AddProficiencies() { ProficientWeapons.AddRange(Equipment.SimpleMeleeWeapons); ProficientWeapons.Add("Crossbow, hand"); ProficientWeapons.Add("Longsword"); ProficientWeapons.Add("Rapier"); ProficientWeapons.Add("Shortsword"); ProficientWeaponTypes = new List <string>(new[] { "Simple Melee Weapons", "Crossbow, Hand", "Longsword", "Rapier", "Shortsword" }); ProficientArmors = new List <string>(new string[] { "Light Armor" }); ProficientTools.Add("First Instrument of Your Choice"); ProficientTools.Add("Second Instrument of Your Choice"); ProficientTools.Add("Third Instrument of Your Choice"); SavingThrows.Add("Dexterity"); SavingThrows.Add("Charisma"); }
public override void AddProficiencies() { ProficientArmors = new List <string>(new[] { "Light Armor", "Medium Armor", "Shields", "(Druids will not wear armor or use shields made of metal)" }); ProficientWeapons.Add("Club"); ProficientWeapons.Add("Dagger"); ProficientWeapons.Add("Dart"); ProficientWeapons.Add("Javelin"); ProficientWeapons.Add("Mace"); ProficientWeapons.Add("Quarterstaff"); ProficientWeapons.Add("Scimitar"); ProficientWeapons.Add("Sickle"); ProficientWeapons.Add("Sling"); ProficientWeapons.Add("Spear"); ProficientTools.Add("Herbalism Kit"); SavingThrows.Add("Intelligence"); SavingThrows.Add("Wisdom"); }