/// <summary>
        /// Изменение типа проецирование
        /// </summary>
        /// <param name="type">Перечисление типа Engine.ProecType</param>
        public void SetProecType(ProecType type)
        {
            if (type == this.proecType)
            {
                return;
            }

            this.proecType = type;
        }
        public Render(int height, int width)
        {
            canvasHeight = height;
            canvasWidth  = width;
            proecType    = ProecType.Parallel;
            rotateType   = RotateType.Global;
            viewType     = ViewType.Faces;
            light        = new Vector3D(0, 0, 100);
            color        = Color.DarkOrchid;

            // Инициализируем камеру
            camera = new Camera(new Point3D(300, 100, -300), new Point3D(), 5, 5000, 90, width, height);
        }