public void unityProductPurchaseSuccess(PurchaseEventArgs args) { Product product = args.purchasedProduct; string productId = product.definition.storeSpecificId; string productType = product.definition.type.ToString().ToLower(); string productReceipt = product.receipt; int quantity = 1; string networkStoreType = unityNetworkStoreTypeGet(); string productPurchaseType = unityProductPurchaseTypeGet(productType); LogUtil.LogProduct("SCREEN purchased product: " + productId + ", quantity: " + quantity); //transaction.base64EncodedTransactionReceipt SetContentAccessPermissions(productId); Contents.SetContentAccessTransaction(productId, productId, productReceipt, quantity, true); purchaseProcessCompleted = true; ProductNetworkRecord data = ProductNetworkRecord.Create( productId, "Product Purchase", "Product purchased:" + productId, true, product.ToJson(), productReceipt, productId, quantity, ProductNetworkType.typeThirdParty, networkStoreType, productPurchaseType); BroadcastProductNetworksSuccess(data); }
public void purchaseProduct(string code, int quantity) { #if PURCHASE_USE_APPLE_ITUNES_PRIME31 StoreKitBinding.purchaseProduct(code, quantity); #elif PURCHASE_USE_AMAZON_PRIME31 //AmazonIAP.initiatePurchaseRequest(GamePacks.currentGameBundle + "." + code); AmazonIAP.initiatePurchaseRequest(code); #elif PURCHASE_USE_GOOGLE_PLAY_PRIME31 GoogleIAB.purchaseProduct(code); #elif PURCHASE_USE_UNITY productManager.PurchaseProduct(code); #else // Web/PC purchaseProcessCompleted = true; ProductNetworkRecord data = ProductNetworkRecord.Create( code, "Product Purchase", "Product purchased:" + code, true, "TODO", "TODO", code, 1, ProductNetworkType.typeThirdParty, ProductNetworkStoreType.typeAmazon, ProductNetworkConsumableType.consumable); BroadcastProductNetworksSuccess(data); #endif }
public void unityProductPurchaseFailure(Product product, PurchaseFailureReason purchaseFailureReason) { string productId = product.definition.storeSpecificId; string productType = product.definition.type.ToString().ToLower(); string productReceipt = product.receipt; int quantity = 1; string networkStoreType = unityNetworkStoreTypeGet(); string productPurchaseType = unityProductPurchaseTypeGet(productType); LogUtil.LogProduct("SCREEN purchased product: " + productId + ", quantity: " + quantity); purchaseProcessCompleted = true; //ProductNetworkRecord data = // ProductNetworkRecord.Create( // productId, // "Product Purchase", // "Product purchased:" + productId, // false, // product.ToJson(), // productReceipt, // productId, // quantity, // ProductNetworkType.typeThirdParty, // networkStoreType, // productPurchaseType); ProductNetworkRecord data = ProductNetworkRecord.Create( productId, "Product Purchase FAILED", purchaseFailureReason.ToString(), false, product.ToJson(), productReceipt, productId, quantity, ProductNetworkType.typeThirdParty, networkStoreType, productPurchaseType); BroadcastProductNetworksFailed(data); }