private IEnumerator CreateTorpedoCutIn(UniRx.IObserver <bool> observer)
        {
            BattleCutInEffectCamera cam = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
            UITexture centerLine        = ((Component)cam.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>();

            if (centerLine != null)
            {
                centerLine.alpha = 0f;
            }
            _prodTorpedoCutIn = ProdTorpedoCutIn.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdTorpedoCutIn).GetComponent <ProdTorpedoCutIn>(), _clsRaigeki, cam.transform);
            BattleTaskManager.GetBattleCameras().enemyFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers();
            yield return(new WaitForEndOfFrame());

            prefabProdTorpedoStraight = (UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabTorpedoStraightController, Vector3.zero, Quaternion.identity) as Transform);
            Transform transP4 = new GameObject().transform;

            transP4.name            = "ProdTorpedoSalvoPhase2";
            _prodTorpedoSalvoPhase2 = new ProdTorpedoSalvoPhase2(transP4, ((Component)prefabProdTorpedoStraight).GetComponent <TorpedoStraightController>());
            _prodTorpedoSalvoPhase2.Initialize(_clsRaigeki, TorpedoParticle, centerLine);
            yield return(new WaitForEndOfFrame());

            Transform transP3 = new GameObject().transform;

            transP3.name            = "ProdTorpedoSalvoPhase3";
            _prodTorpedoSalvoPhase3 = new ProdTorpedoSalvoPhase3(transP3);
            _prodTorpedoSalvoPhase3.Initialize(_clsRaigeki, TorpedoParticle);
            yield return(new WaitForEndOfFrame());

            _prodTorpedoSalvoPhase3.SetHpGauge();
            yield return(new WaitForEndOfFrame());

            observer.OnNext(value: true);
            observer.OnCompleted();
        }
Example #2
0
        private IEnumerator CreateTorpedoPhase2(UniRx.IObserver <bool> observer)
        {
            Transform torpedoStraight = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabTorpedoStraightController, Vector3.zero, Quaternion.identity) as Transform;
            Transform trams           = new GameObject().transform;

            trams.name = "ProdTorpedoSalvoPhase2";
            _prodTorpedoSalvoPhase2 = new ProdTorpedoSalvoPhase2(trams, ((Component)torpedoStraight).GetComponent <TorpedoStraightController>());
            _prodTorpedoSalvoPhase2.Initialize(_clsRaigeki, TorpedoParticle, CenterLine);
            yield return(new WaitForEndOfFrame());

            observer.OnNext(value: true);
            observer.OnCompleted();
        }