void Start() { m_pRelayConnector = null; m_pSocketManager = null; m_pProcessUnit = null; m_pProcessUnitBank = null; m_PUUID = 0; m_RPCID = 0; }
public virtual void Start() { m_PUUID = 0; m_IsUpdate = false; m_pPU = null; m_pProcessUnit = null; m_pProcessUnitBank = new ProcessUnitBank(); do { m_pSocketManager = new SocketManager(); if (null == m_pSocketManager) { Logger.MLNLOG_ERR("Error SocketManager"); break; } if (SocketManager.SOCKETMANAGER_RET_CODE.ERROR == m_pSocketManager.Initialize()) { Logger.MLNLOG_ERR("Error SocketManager Initialize"); break; } m_PUUID = CreatePU(); if (ProcessUnitManager.INVALID_PUUID == m_PUUID) { Logger.MLNLOG_ERR("Error CreatePU"); m_IsUpdate = false; break; } m_pProcessUnit = m_pProcessUnitBank.GetProcessUnitFromId(m_PUUID); m_pPU = (BTL.PU_Client)m_pProcessUnit as BTL.PU_Client; m_pPU.Start(); m_pPU.SetCharaId(m_CharaId); m_pPU.GetRpcConnector().SetSocketManager(m_pSocketManager); m_pPU.GetRpcConnector().SetProcessUnit(m_pProcessUnitBank.GetProcessUnitFromId(m_PUUID)); m_pPU.GetRpcConnector().SetProcessUnitBank(m_pProcessUnitBank); m_pPU.GetRpcConnector().NewRelayConnector(); m_IsUpdate = true; }while (false); }
public virtual void Start() { m_PUUID = 0; m_IsUpdate = false; m_pPU = null; m_pProcessUnit = null; m_pProcessUnitBank = new ProcessUnitBank(); do{ m_pSocketManager = new SocketManager(); if ( null == m_pSocketManager ){ Logger.MLNLOG_ERR("Error SocketManager"); break; } if ( SocketManager.SOCKETMANAGER_RET_CODE.ERROR == m_pSocketManager.Initialize() ){ Logger.MLNLOG_ERR( "Error SocketManager Initialize" ); break; } m_PUUID = CreatePU(); if (ProcessUnitManager.INVALID_PUUID == m_PUUID) { Logger.MLNLOG_ERR("Error CreatePU"); m_IsUpdate = false; break; } m_pProcessUnit = m_pProcessUnitBank.GetProcessUnitFromId(m_PUUID); m_pPU = (BTL.PU_Client)m_pProcessUnit as BTL.PU_Client; m_pPU.Start(); m_pPU.SetCharaId( m_CharaId ); m_pPU.GetRpcConnector().SetSocketManager(m_pSocketManager); m_pPU.GetRpcConnector().SetProcessUnit(m_pProcessUnitBank.GetProcessUnitFromId(m_PUUID)); m_pPU.GetRpcConnector().SetProcessUnitBank(m_pProcessUnitBank); m_pPU.GetRpcConnector().NewRelayConnector(); m_IsUpdate = true; }while ( false ); }
public void SetProcessUnitBank(ProcessUnitBank pBank) { m_pProcessUnitBank = pBank; }
void Start() { m_pRelayConnector = null; m_pSocketManager = null; m_pProcessUnit = null; m_pProcessUnitBank = null; m_PUUID = 0; m_RPCID = 0; }
public void SetProcessUnitBank( ProcessUnitBank pBank ) { m_pProcessUnitBank = pBank; }