Example #1
0
 public void update()
 {
     if (playerIsInThisFlow())
     {
         if (proceduralGeneratorOfChunk.getChunkIdToGenerate() > nextChunkId)
         {
             loadNextChunk();
         }
     }
     else
     {
         proceduralGeneratorOfChunk.chunkFlowsToRemove.Add(this);
     }
 }