// Use this for initialization
    void Start()
    {
        generator = new ProceduralGenerator();

        seed = new SeedGenerator("a totally random seed", 7);

        origin = generator.initalise(CHUNK_SIZE, seed);

        if (ENABLE_MENU)
        {
            canvas = (GameObject)Instantiate(Resources.Load("Menu/Canvas"), new Vector3(0, 0, 0), Quaternion.identity);

            camera = (GameObject)Instantiate(Resources.Load("Menu/Camera"), new Vector3(origin.x + 0, origin.y + 20, origin.z + 60), Quaternion.LookRotation(new Vector3(0.0f, -0.3f, -1.0f)));
        }
        else
        {
            InitPlayer();
        }

        //while (generator.generateMap (origin) == true) {
        //Loading
        //}
    }