private void Awake() { if (instace == null) { instace = this; DontDestroyOnLoad(gameObject); setSeed(seed); } else { Destroy(this); } }
private void Awake() { seed = Random.Range(0, 2000000); if (instace == null) { instace = this; DontDestroyOnLoad(gameObject); setSeed(seed); } else { Destroy(this); } }