private void RestoreSettingsButton_Click(object sender, EventArgs e) { current = saved; for (int i = 0; i < Program.offsets.Count; i++) { // Booleans if (i == 0 || i == 2 || i == 12) { byte newValue = 0; newValue = (byte)current.settings[i]; ProcAPI.WriteProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[i].ToArray()), newValue, 1, out _); } // Floats else if (i >= 6 && i <= 9) { float newValue = 0; newValue = (float)current.settings[i]; ProcAPI.WriteProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[i].ToArray()), newValue, 4, out _); } // Integers else { int newValue = 0; newValue = (int)current.settings[i]; ProcAPI.WriteProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[i].ToArray()), newValue, 4, out _); } } }
public Form1() { InitializeComponent(); GameSettingsComboBox.SelectedIndex = 7; // Set up saved configs current = new SavedConfig(); // Read all settings values and save to current for (int i = 0; i < Program.offsets.Count; i++) { try { // Booleans if (i == 0 || i == 2 || i == 12) { byte[] currentValue = new byte[1]; ProcAPI.ReadProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[i].ToArray()), currentValue, currentValue.Length, out var read); current.settings[i] = currentValue[0]; } // Other else { byte[] currentValue = new byte[4]; ProcAPI.ReadProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[i].ToArray()), currentValue, currentValue.Length, out var read); // Floats if (i >= 6 && i <= 9) { float currentF = BitConverter.ToSingle(currentValue, 0); current.settings[i] = currentF; } // Ints else { int currentI = BitConverter.ToInt32(currentValue, 0); current.settings[i] = currentI; } } } catch { } } // Set saved to current saved = current; }
private void ChangeGameSettingsButton_Click(object sender, EventArgs e) { // Float values if (GameSettingsComboBox.SelectedIndex >= 6 && GameSettingsComboBox.SelectedIndex <= 9) { float newValue = (float)GameSettingsValue.Value; ProcAPI.WriteProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[GameSettingsComboBox.SelectedIndex].ToArray()), newValue, 4, out _); current.settings[GameSettingsComboBox.SelectedIndex] = newValue; } // Boolean values else if (GameSettingsComboBox.SelectedIndex == 0 || GameSettingsComboBox.SelectedIndex == 2 || GameSettingsComboBox.SelectedIndex == 12) { byte newValue = (byte)GameSettingsValue.Value; ProcAPI.WriteProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[GameSettingsComboBox.SelectedIndex].ToArray()), newValue, 1, out _); current.settings[GameSettingsComboBox.SelectedIndex] = newValue; } // Integer values else { int newValue = (int)GameSettingsValue.Value; ProcAPI.WriteProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[GameSettingsComboBox.SelectedIndex].ToArray()), newValue, 4, out _); current.settings[GameSettingsComboBox.SelectedIndex] = newValue; } }
private void GameSettingsComboBox_SelectedIndexChanged(object sender, EventArgs e) { // Reset visible/enabled elements GameSettingsValue.Enabled = true; EnumValuesComboBox.Visible = false; // Change the decimal places in the number box if the expected value is a float if (GameSettingsComboBox.SelectedIndex >= 6 && GameSettingsComboBox.SelectedIndex <= 9) { GameSettingsValue.DecimalPlaces = 2; } else { GameSettingsValue.DecimalPlaces = 0; } // Disable the number box and show a new combo box if the expected value is part of an enum or is a boolean (eg. Kill Distance or Visual Tasks) switch (GameSettingsComboBox.SelectedIndex) { case 0: case 2: case 10: case 11: case 12: GameSettingsValue.Enabled = false; EnumValuesComboBox.Visible = true; EnumValuesComboBox.Items.Clear(); // Change the values in the new combo box depending on the targeted value switch (GameSettingsComboBox.SelectedIndex) { case 0: case 2: case 12: EnumValuesComboBox.Items.Add("Off"); EnumValuesComboBox.Items.Add("On"); break; case 10: EnumValuesComboBox.Items.Add("Short"); EnumValuesComboBox.Items.Add("Medium"); EnumValuesComboBox.Items.Add("Long"); break; case 11: EnumValuesComboBox.Items.Add("Always"); EnumValuesComboBox.Items.Add("Meetings"); EnumValuesComboBox.Items.Add("Never"); break; } break; default: break; } // Set the value of GameSettingsValue to the target setting's current value try { if (GameSettingsComboBox.SelectedIndex == 0 || GameSettingsComboBox.SelectedIndex == 2 || GameSettingsComboBox.SelectedIndex == 12) { byte[] currentValue = new byte[1]; ProcAPI.ReadProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[GameSettingsComboBox.SelectedIndex].ToArray()), currentValue, currentValue.Length, out var read); GameSettingsValue.Value = currentValue[0]; } else { byte[] currentValue = new byte[4]; ProcAPI.ReadProcessMemory(Program.hProc, ProcAPI.FindDMAAddy(Program.hProc, Program.dynamicPtrBaseAddr, Program.offsets[GameSettingsComboBox.SelectedIndex].ToArray()), currentValue, currentValue.Length, out var read); if (GameSettingsComboBox.SelectedIndex >= 6 && GameSettingsComboBox.SelectedIndex <= 9) { GameSettingsValue.Value = (decimal)BitConverter.ToSingle(currentValue, 0); } else { GameSettingsValue.Value = BitConverter.ToInt32(currentValue, 0); } } } catch { } // Try to update the selected EnumValuesComboBox value if applicable try { EnumValuesComboBox.SelectedIndex = (int)GameSettingsValue.Value; } catch { } }