public bool FindInsertionPlace(int city, int routeToAvoid, bool allowInfeasible, out int route, out int place) { route = -1; place = -1; double minDetour = double.MaxValue; VRPEvaluation eval = ProblemInstance.Evaluate(this); bool originalFeasible = ProblemInstance.Feasible(eval); for (int tour = 0; tour < Tours.Count; tour++) { if (tour != routeToAvoid) { double length = eval.Quality; for (int i = 0; i <= Tours[tour].Stops.Count; i++) { bool feasible; double detour = ProblemInstance.GetInsertionCosts(eval, this, city, tour, i, out feasible); if (feasible || allowInfeasible) { if (route < 0 || detour < minDetour) { route = tour; place = i; minDetour = detour; } } } } } return(route >= 0 && place >= 0); }
private bool FindRouteInsertionPlace( PotvinEncoding individual, Tour tour, int city, bool allowInfeasible, out int place) { place = -1; if (tour.Stops.Contains(city)) { return(false); } if (tour.Stops.Count == 0) { place = 0; return(true); } double minDetour = 0; VRPEvaluation eval = ProblemInstance.EvaluateTour(tour, individual); bool originalFeasible = ProblemInstance.Feasible(eval); for (int i = 0; i <= tour.Stops.Count; i++) { bool feasible; double detour = ProblemInstance.GetInsertionCosts(eval, individual, city, 0, i, out feasible); if (feasible || allowInfeasible) { if (place < 0 || detour < minDetour) { place = i; minDetour = detour; } } } return(place >= 0); }
public override List <Tour> GetTours() { List <Tour> result = new List <Tour>(); int cities = ProblemInstance.Cities.Value; //Split permutation into vector P int[] P = new int[cities + 1]; for (int i = 0; i <= cities; i++) { P[i] = -1; } double[] V = new double[cities + 1]; V[0] = 0; for (int i = 1; i <= cities; i++) { V[i] = double.MaxValue; } for (int i = 1; i <= cities; i++) { int j = i; Tour tour = new Tour(); bool feasible = true; do { tour.Stops.Add(this[j - 1] + 1); VRPEvaluation eval = ProblemInstance.EvaluateTour(tour, this); double cost = eval.Quality; feasible = ProblemInstance.Feasible(eval); if (feasible || j == i) { if (V[i - 1] + cost < V[j]) { V[j] = V[i - 1] + cost; P[j] = i - 1; } j++; } } while (j <= cities && feasible); } //extract VRP solution from vector P int index = 0; int index2 = cities; Tour trip = null; do { index = P[index2]; trip = new Tour(); for (int k = index + 1; k <= index2; k++) { trip.Stops.Add(this[k - 1] + 1); } if (trip.Stops.Count > 0) { result.Add(trip); } index2 = index; } while (index != 0); //if there are too many vehicles - repair while (result.Count > ProblemInstance.Vehicles.Value) { Tour tour = result[result.Count - 1]; //find predecessor / successor in permutation int predecessorIndex = Array.IndexOf(this.array, tour.Stops[0] - 1) - 1; if (predecessorIndex >= 0) { int predecessor = this[predecessorIndex] + 1; foreach (Tour t in result) { int insertPosition = t.Stops.IndexOf(predecessor) + 1; if (insertPosition != -1) { t.Stops.InsertRange(insertPosition, tour.Stops); break; } } } else { int successorIndex = Array.IndexOf(this.array, tour.Stops[tour.Stops.Count - 1] - 1) + 1; int successor = this[successorIndex] + 1; foreach (Tour t in result) { int insertPosition = t.Stops.IndexOf(successor); if (insertPosition != -1) { t.Stops.InsertRange(insertPosition, tour.Stops); break; } } } result.Remove(tour); } return(result); }