Example #1
0
        internal static ProbeIdentity ResolveIdentity(string identityParameter, bool isDcOrDedicated)
        {
            IEnumerable <ProbeIdentity> enumerable = OutlookConnectivity.AllProbes;
            ProbeIdentity probeIdentity            = null;

            if ((!MonitoringItemIdentity.MonitorIdentityId.IsValidFormat(identityParameter) || !ExchangeComponent.WellKnownComponents.ContainsKey(MonitoringItemIdentity.MonitorIdentityId.GetHealthSet(identityParameter))) && !MonitoringItemIdentity.MonitorIdentityId.IsValidFormat(identityParameter = "\\" + identityParameter))
            {
                throw new ArgumentException(Strings.InvalidOutlookProbeIdentity(identityParameter));
            }
            string healthSetLookup = MonitoringItemIdentity.MonitorIdentityId.GetHealthSet(identityParameter);

            if (!string.IsNullOrEmpty(healthSetLookup))
            {
                if (ExchangeComponent.WellKnownComponents.ContainsKey(healthSetLookup))
                {
                    enumerable = from probe in enumerable
                                 where probe.Component.Name.Equals(healthSetLookup, StringComparison.InvariantCultureIgnoreCase)
                                 select probe;
                }
                else
                {
                    identityParameter = "\\" + identityParameter;
                }
            }
            string monitor        = MonitoringItemIdentity.MonitorIdentityId.GetMonitor(identityParameter);
            string targetResource = MonitoringItemIdentity.MonitorIdentityId.GetTargetResource(identityParameter);

            foreach (ProbeIdentity probeIdentity2 in enumerable)
            {
                if (probeIdentity2.Name.IndexOf(monitor, StringComparison.InvariantCultureIgnoreCase) >= 0)
                {
                    if (probeIdentity != null)
                    {
                        throw new ArgumentException(Strings.AmbiguousOutlookProbeIdentity(identityParameter, probeIdentity.ToString(), probeIdentity2.ForTargetResource(targetResource).ToString()));
                    }
                    probeIdentity = probeIdentity2.ForTargetResource(targetResource);
                }
            }
            if (probeIdentity != null && isDcOrDedicated && probeIdentity.Name.IndexOf("CTP", StringComparison.InvariantCultureIgnoreCase) >= 0)
            {
                probeIdentity = null;
            }
            if (probeIdentity == null)
            {
                throw new ArgumentException(Strings.OutlookProbeIdentityNotFound(identityParameter));
            }
            return(probeIdentity);
        }
 protected override void InternalValidate()
 {
     TaskLogger.LogEnter();
     try
     {
         if (this.RunFromServerId == null)
         {
             this.RunFromServerId = new ServerIdParameter(new Fqdn(ComputerInformation.DnsPhysicalFullyQualifiedDomainName));
         }
         this.server = (Server)base.GetDataObject <Server>(this.RunFromServerId, base.DataSession, this.RootId, new LocalizedString?(Strings.ErrorServerNotFound(this.RunFromServerId.ToString())), new LocalizedString?(Strings.ErrorServerNotUnique(this.RunFromServerId.ToString())));
         this.WriteInfo(Strings.RunFromServer(this.RunFromServerId.ToString()));
         if (this.MailboxId != null)
         {
             this.mailboxAdUser = (ADUser)base.GetDataObject <ADUser>(this.MailboxId, base.TenantGlobalCatalogSession, null, new LocalizedString?(Strings.ErrorMailboxNotFound(this.MailboxId.ToString())), new LocalizedString?(Strings.ErrorMailboxNotUnique(this.MailboxId.ToString())));
         }
         this.WriteInfo((this.mailboxAdUser == null) ? Strings.UsingTargetMonitoringMailbox : Strings.UsingTargetMailbox(this.mailboxAdUser.PrimarySmtpAddress.ToString()));
         if (!TestOutlookConnectivity.IsMailboxCredentialEmpty(this.Credential))
         {
             if (this.MailboxId == null)
             {
                 base.WriteError(new ArgumentException(Strings.MissingMailboxId(this.Credential.UserName)), (ErrorCategory)1000, null);
             }
             this.authenticateAsUser = (ADUser)base.GetDataObject <ADUser>(new RecipientIdParameter(this.Credential.UserName), base.TenantGlobalCatalogSession, null, new LocalizedString?(Strings.OutlookConnectivityErrorUserNotFound(this.Credential.UserName.ToString())), new LocalizedString?(Strings.OutlookConnectivityErrorUserNotUnique(this.Credential.UserName.ToString())));
         }
         this.WriteInfo((this.Credential != null) ? Strings.UsingAuthenticationCredentials(this.Credential.UserName) : Strings.UsingMonitoringMailboxAuthenticationCredentials);
         string        probeIdentity  = this.ProbeIdentity;
         ProbeIdentity probeIdentity2 = null;
         try
         {
             probeIdentity2 = OutlookConnectivity.ResolveIdentity(probeIdentity, TestOutlookConnectivity.IsDcOrDedicated);
         }
         catch (ArgumentException exception)
         {
             base.WriteError(exception, (ErrorCategory)1000, null);
         }
         this.ProbeIdentity = probeIdentity2.GetIdentity(true);
         this.WriteInfo(Strings.UsingProbeIdentity(this.ProbeIdentity));
         if (!TestOutlookConnectivity.IsMailboxCredentialEmpty(this.Credential) && !this.IsProbePasswordAuthenticated)
         {
             this.WriteWarning(Strings.IgnoredAuthenticationWarning);
         }
     }
     finally
     {
         TaskLogger.LogExit();
     }
 }
Example #3
0
        /*
         * Get all Users
         */
        public JsonResult GetAllUsers()
        {
            try
            {
                List <Probe.Models.ApplicationUser> userList = new ProbeIdentity().GetAllUsers();

                var users    = userList.OrderBy(u => u.UserName).Select(u => new { u.Id, u.UserName });
                var itemsVar = new SelectList(users, "Id", "UserName");
                var items    = itemsVar.ToList();


                return(Json(items, JsonRequestBehavior.AllowGet));
            }
            catch (Exception ex)
            {
                Elmah.ErrorSignal.FromCurrentContext().Raise(ex); //log to elmah
                ModelState.AddModelError("", ProbeConstants.MSG_UnsuccessfulOperation_STR);
                return(Json(ModelState.ToDataSourceResult()));
            }
        }
Example #4
0
        public IHttpActionResult PostPlayer([ModelBinder(typeof(PlayerModelBinderProvider))] PlayerDTO playerDTO)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            /*
             * Let's make sure the gameplayid and gamecode match up correctly. check for malicious activity
             */
            try
            {
                ProbeValidate.ValidateGameCodeVersusId(playerDTO.GameId, playerDTO.GameCode);
            }
            catch (Exception ex)
            {
                Elmah.ErrorSignal.FromCurrentContext().Raise(ex); //log to elmah
                return(BadRequest(ModelState));
            }

            int      nbrPlayersAnswersCorrect = 0;
            DateTime dateTimeNow = DateTime.UtcNow;
            Player   player      = new Player();

            //Create a GameAnswers Collection
            ICollection <GameAnswer> gameAnswers = new List <GameAnswer>();

            foreach (GameAnswerDTO gameAnswerDTO in playerDTO.GameAnswers)
            {
                //we need to create a gameAnswer (to record in the database)
                GameAnswer gameAnswer = new GameAnswer
                {
                    PlayerId = playerDTO.Id,
                    ChoiceId = gameAnswerDTO.ChoiceId
                };
                gameAnswers.Add(gameAnswer);
            } //foreach (GameAnswerDTO gameAnswerDTO in playerDTO.GameAnswers)

            Game   g = db.Game.Find(playerDTO.GameId);
            string userNameOfGameAuthor = new ProbeIdentity().GetUserNameFromUserId(g.AspNetUsersId);

            ProbeGame probeGame = new ProbeGame(g);

            /*
             * If we've gotten this far, then the required fields and game code security
             * validations have passed
             */
            try
            {
                //business validations
                if (!probeGame.IsActive())
                {
                    throw new GameNotActiveException();
                }

                player.Id = playerDTO.Id;
                if (!probeGame.IsPlayerSubmitted(player))
                {
                    //In here, we know this is a new player
                    player = new Player
                    {
                        Id        = playerDTO.Id,
                        GameId    = playerDTO.GameId,
                        FirstName = playerDTO.FirstName,
                        LastName  = playerDTO.LastName,
                        NickName  = playerDTO.NickName,
                        EmailAddr = playerDTO.EmailAddr,
                        Sex       = playerDTO.Sex,
                        //Active = true, //Do not specify at this point
                        SubmitDate = dateTimeNow.Date,
                        SubmitTime = DateTime.Parse(dateTimeNow.ToShortTimeString())
                    };

                    //will throw the following exceptions if there is a problem
                    //GameDuplicatePlayerNameException, GameInvalidFirstNameException, GameInvalidNickNameException
                    //ONLY NEED TO VALIDATE IF THE PLAYER HAS NOT SUBMITTED FOR A GAME YET
                    probeGame.ValidateGamePlayer(player);

                    player.Active = true; //Player is always active to begin with
                    db.Person.Add(player);
                }
                else
                {  //we get here only if it's an existing player
                    player = db.Player.Find(playerDTO.Id);

                    if (!probeGame.IsPlayerActive(player))
                    {
                        throw new GamePlayerInActiveException();
                    }
                }//if (!probeGame.IsPlayerSubmitted(player))

                //Making this API backward compatible. Will not attempt to record game answers if its
                //client version v1.0
                if (playerDTO.ClientVersion != ProbeConstants.ClientVersionPostPlayerWithoutAnswers)
                {
                    if (playerDTO.GameAnswers == null)
                    {
                        throw new PlayerDTOMissingAnswersException();
                    }
                    else if (!probeGame.IsValidGameAnswer(gameAnswers))
                    {
                        throw new InvalidGameAnswersException();
                    }

                    //Determine if the GameAnswer submission is not too early. We pass the DTO version because it has the question number
                    //Note: This audit had to come after the player is submitted check and player added to database
                    if (!probeGame.IsPlayerGameAnswerNotTooEarly(dateTimeNow, gameAnswers))
                    {
                        throw new GameAnswersTooEarlyException();
                    }

                    //Determine if the GameAnswer submission is ontime. We pass the DTO version because it has the question number
                    //Note: This audit had to come after the player is submitted check and player added to database
                    if (!probeGame.IsPlayerGameAnswerOnTime(dateTimeNow, gameAnswers))
                    {
                        throw new GameAnswersTooLateException();
                    }

                    //create GameAnswerDTO's (Id, PlayerId, ChoiceId)
                    foreach (GameAnswer gameAnswer in gameAnswers)
                    {
                        //we need to create a gameAnswer (to record in the database)
                        GameAnswer GameAnswerforDB = new GameAnswer
                        {
                            Player   = player, //player could have been created new or an existing
                            ChoiceId = gameAnswer.ChoiceId
                        };

                        db.GameAnswer.Add(GameAnswerforDB);
                    } //foreach (GameAnswerDTO gameAnswerDTOIn in gameAnswersDTOsIn)
                    db.SaveChanges(Request != null ? Request.Headers.UserAgent.ToString() : null); //record all gameanswers to player

                    //We pass in the playerDO.GameAnswers because it holds the QuestionId of each question. Much
                    //more assurance that we are correcting the appropriate questions and answers
                    nbrPlayersAnswersCorrect = probeGame.NbrPlayerAnswersCorrect(playerDTO.GameAnswers);

                    //if the game is LMS - Determine if any of the answers submitted were wrong.
                    //If so then we are going to make the player inactive
                    if (probeGame.GameType == ProbeConstants.LMSGameType)
                    {
                        if (playerDTO.GameAnswers.Count() > nbrPlayersAnswersCorrect)
                        {
                            //We need to make the player inactive.
                            probeGame.SetPlayerStatus(player, false, Player.PlayerGameReasonType.ANSWER_REASON_INCORRECT);
                        }
                    } //if (probeGame.GameType == ProbeConstants.LMSGameType)
                }     //if (!playerDTO.ClientVersion.Contains("v1.0"))

                //notify clients of game author of game change
                NotifyProbe.NotifyGameChanged(userNameOfGameAuthor);

                playerDTO.PlayerGameStatus                     = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.NbrPlayers          = probeGame.NbrPlayers;
                playerDTO.PlayerGameStatus.NbrPlayersRemaining = probeGame.NbrPlayersActive;
                playerDTO.PlayerGameStatus.NbrAnswersCorrect   = nbrPlayersAnswersCorrect;
                playerDTO.PlayerGameStatus.PlayerActive        = probeGame.IsPlayerActive(player);
                playerDTO.PlayerGameStatus.MessageId           = ProbeConstants.MSG_NoError;

                playerDTO.Id = player.Id;                                                   //if a new player created then we have to set the Id to be passed back to the client
                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO)); //EVERYTHING IS GOOD!
            } //try
            catch (GameNotActiveException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_GameNotActive;
                playerDTO.PlayerGameStatus.Message   = "This game is not active at this time.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameDuplicatePlayerNameException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_PlayerDupInGame;
                string playername = new ProbePlayer(player).PlayerGameName;
                playerDTO.PlayerGameStatus.Message = "The player's name (" + playername + ") has already been used in this game.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameInvalidFirstNameException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_PlayerFirstNameInvalid;
                playerDTO.PlayerGameStatus.Message   = "The player's first name is invalid.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameInvalidNickNameException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_PlayerNickNameInvalid;
                playerDTO.PlayerGameStatus.Message   = "The player's nick name is invalid.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (PlayerDTOMissingAnswersException)
            {
                //cleanup first
                if (!probeGame.IsPlayerHaveAnswers(player))
                {
                    ProbeGame.DeletePlayer(db, player);
                    //notify clients of game author of game change
                    NotifyProbe.NotifyGameChanged(userNameOfGameAuthor);
                }

                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_SubmissionMissingAnswers;
                playerDTO.PlayerGameStatus.Message   = "The client player answer submission is missing question-answers.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (InvalidGameAnswersException)
            {
                //cleanup first
                if (!probeGame.IsPlayerHaveAnswers(player))
                {
                    ProbeGame.DeletePlayer(db, player);
                    //notify clients of game author of game change
                    NotifyProbe.NotifyGameChanged(userNameOfGameAuthor);
                }

                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_SubmissionInvalidAnswers;
                playerDTO.PlayerGameStatus.Message   = "The client player answer submission possess the incorrect number of question-answers.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameInvalidPlayerNameException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_PlayerNameInvalid;
                playerDTO.PlayerGameStatus.Message   = "The player's name is invalid.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameInvalidLastNameException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_PlayerLastNameInvalid;
                playerDTO.PlayerGameStatus.Message   = "The player's last name is invalid.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameAnswersTooLateException)
            {
                //Everything is not good. The GameAnswer submission did not come in ontime. So the
                //player will become inactive. However, we will still send player game stats to the client.
                //We need to make the player inactive.
                //Note: we want to keep the player in the datbase (as inactive) also.
                probeGame.SetPlayerStatus(player, false, Player.PlayerGameReasonType.ANSWER_REASON_DEADLINE);

                playerDTO.PlayerGameStatus                     = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.NbrPlayers          = probeGame.NbrPlayers;
                playerDTO.PlayerGameStatus.NbrPlayersRemaining = probeGame.NbrPlayersActive;
                playerDTO.PlayerGameStatus.NbrAnswersCorrect   = nbrPlayersAnswersCorrect;
                playerDTO.PlayerGameStatus.PlayerActive        = probeGame.IsPlayerActive(player);
                playerDTO.PlayerGameStatus.MessageId           = ProbeConstants.MSG_SubmissionNotOntime;
                playerDTO.PlayerGameStatus.Message             = "The player submission was beyond the deadline.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GameAnswersTooEarlyException)
            {
                //Everything is not good. The GameAnswer submission is too early.
                //We will still send player game stats to the client.
                //We will keep the player status active at this point.
                //probeGame.SetPlayerStatus(player, false); DONT NEED THIS FOR NOW

                playerDTO.PlayerGameStatus                     = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.NbrPlayers          = probeGame.NbrPlayers;
                playerDTO.PlayerGameStatus.NbrPlayersRemaining = probeGame.NbrPlayersActive;
                playerDTO.PlayerGameStatus.NbrAnswersCorrect   = nbrPlayersAnswersCorrect;
                playerDTO.PlayerGameStatus.PlayerActive        = probeGame.IsPlayerActive(player);
                playerDTO.PlayerGameStatus.MessageId           = ProbeConstants.MSG_SubmissionTooEarly;
                playerDTO.PlayerGameStatus.Message             = "The player submission was too early.";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (GamePlayerInActiveException)
            {
                playerDTO.PlayerGameStatus           = new PlayerGameStatus();
                playerDTO.PlayerGameStatus.MessageId = ProbeConstants.MSG_GamePlayerInActive;
                string playername = new ProbePlayer(player).PlayerGameName;
                playerDTO.PlayerGameStatus.Message = "The player (" + playername + ") is inactive for the game";

                return(CreatedAtRoute("DefaultApi", new { id = playerDTO.Id }, playerDTO));
            }
            catch (Exception ex)
            {
                Elmah.ErrorSignal.FromCurrentContext().Raise(ex); //log to elmah

                //cleanup first - different type of cleanup depends on game type
                if (probeGame.GameType == ProbeConstants.LMSGameType)
                {
                    //if LMS - we only delete the player if there are no answers for that player
                    if (!probeGame.IsPlayerHaveAnswers(player))
                    {
                        ProbeGame.DeletePlayer(db, player);
                        //notify clients of game author of game change
                        NotifyProbe.NotifyGameChanged(userNameOfGameAuthor);
                    }
                }
                else
                {
                    //If Match or Test, then we remove any remants of the player and her answers
                    ProbeGame.DeletePlayer(db, player);
                }
                var errorObject = new
                {
                    errorid      = ex.HResult,
                    errormessage = ex.Message,
                    errorinner   = ex.InnerException,
                    errortrace   = ex.StackTrace
                };
                return(CreatedAtRoute("DefaultApi", new { id = errorObject.errorid }, errorObject));
            }
        }//public IHttpActionResult PostPlayer([...