public override void Kill(cGameObject by) { this.Scene.LightMap.remove(this.p_followLight); this.Scene.LightMap.remove(this.eye); // this.spriteControl.ChangeState(new cSpriteState(MotionType.LIE, this.spriteControl.getCurrentState().HorizontalFacing)); this.health = 0; this.killed = true; // int y = AppRandom.Choose<int>(new[] { 1,-1}); this.Scene.QueueAction(() => { Vector2f emitDirection = AppMath.Vec2NormalizeReturn(by.Velocity); // new Vector2f(0.0f, y); float len = (float)AppMath.Vec2Length(this.Velocity); float speed = len > 1.0f ? len : 0.0f; ShakeScreen.Init(this.pscene.Camera.ActualPosition); ShakeScreen.StartShake(); Scene.Assets.PlaySound("blood_hit2", 25, this.position); //pscene.ParticleManager.Fireworks.NormalExplosion(new Particles.cEmissionInfo(this.Bounds.center, emitDirection)); var e = pscene.ParticleManager["explosions"] as cExplosionController; e.NormalBlood(new EmissionInfo(this.Bounds.center, emitDirection, speed)); e.Line(new EmissionInfo(this.Bounds.center, emitDirection)); this.Scene.QueueAction(() => { /* * if (this.IsOnGround) * { * this.Scene.Effects.PlaceGround(this.Bounds.center.X, this.Bounds.rightBottom.Y, "side-explosion1"); * } * else */ { this.Scene.Effects.Place(this.Bounds.center, "simple-explosion3"); // flash-black } // this.Scene.Effects.Place(intersection, "fire1"); }); // e.FastBlood(new EmissionInfo(this.Bounds.center,new Vector2f(0.0f, 0.0f))); //float gy = this.Bounds.rightBottom.Y; // ground y //pscene.Effects.PlaceGround(this.Bounds.center.X, gy, "side-explosion1"); //pscene.EntityPool.getEntitiesInRadius() // pscene.Effects.Place(this.bounds.center, "simple-explosion2"); } ); this.Scene.QueueAction(() => { Scene.Assets.PlaySound("coin_drop1", 20); ProbabilityRoll <int> numPickables = new ProbabilityRoll <int>(); numPickables.add(70, 2); numPickables.add(30, 3); int num = numPickables.roll(); for (int i = 0; i < num; ++i) { pscene.EntityPool.AddPickup( new cPickupAble( this.Scene, this.Bounds.center, AppMath.GetRandomUnitVec(), // emitDirection, PickupInfo.PickupType.COIN_GOLD) ); } }); /* * new platformerGame.GameCommands.comPlacePickup( * this.Scene, * new GameObjects.cPickupAble( * this.Scene, * this.Scene.EntityPool.SpatialGrid, * this.Bounds.center, * emitDirection) ) */ }
public static cPickupInfo getWeighted() { return(get(roller.roll()).ShallowCopy()); }