public void testBuildGameDataThreeDivisonsFourPicksWithLoss() { //Custom input for a game GameSetupModel gs = new GameSetupModel(); gs.maxPermutations = 1000; gs.totalPicks = 4; PrizeLevel pl1 = new PrizeLevel(); pl1.isInstantWin = false; pl1.numCollections = 3; pl1.prizeValue = 100; PrizeLevel pl2 = new PrizeLevel(); pl2.isInstantWin = false; pl2.numCollections = 2; pl2.prizeValue = 50; PrizeLevel pl3 = new PrizeLevel(); pl3.isInstantWin = false; pl3.numCollections = 2; pl3.prizeValue = 25; PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(pl1); pls.addPrizeLevel(pl2); pls.addPrizeLevel(pl3); DivisionModel dm1 = new DivisionModel(); dm1.addPrizeLevel(pl1); DivisionModel dm2 = new DivisionModel(); dm2.addPrizeLevel(pl2); DivisionModel dm3 = new DivisionModel(); dm3.addPrizeLevel(pl2); dm3.addPrizeLevel(pl3); DivisionModel dm4 = new DivisionModel(); DivisionsModel dms = new DivisionsModel(); dms.addDivision(dm1); dms.addDivision(dm2); dms.addDivision(dm3); dms.addDivision(dm4); //File Generator FileGenerationService fgs = new FileGenerationService(); fgs.buildGameData(dms, pls, gs, "testBuildGameDataThreeDivisonsFourPicksWithLoss"); }
public void Test_Level_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); PrizeLevel pl2 = new PrizeLevel(); pls.addPrizeLevel(pl1); pls.addPrizeLevel(pl2); Assert.IsTrue(pls.getLevelOfPrize(pl1) == 0); }
public void Test_Invalid_Add_Prize_Level() { PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(null); Assert.IsTrue(pls.getNumPrizeLevels() == 0); }
public void Test_Invalid_Level_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); pls.addPrizeLevel(pl1); Assert.IsTrue(pls.getLevelOfPrize(null) == -1); }
public void Test_Add_Get_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); pls.addPrizeLevel(pl1); Assert.IsTrue(pl1.Equals(pls.getPrizeLevel(0))); }
public void Test_Remove_Count_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); pls.addPrizeLevel(pl1); pls.removePrizeLevel(0); Assert.IsTrue(pls.getNumPrizeLevels() == 0); }
public void testBuildGameDataFourDivisionsSixPicks() { GameSetupModel gs = new GameSetupModel(); gs.maxPermutations = 1000; gs.totalPicks = 6; PrizeLevel pl1 = new PrizeLevel(); pl1.isInstantWin = false; pl1.numCollections = 3; pl1.prizeValue = 100; PrizeLevel pl2 = new PrizeLevel(); pl2.isInstantWin = false; pl2.numCollections = 3; pl2.prizeValue = 50; PrizeLevel pl3 = new PrizeLevel(); pl3.isInstantWin = false; pl3.numCollections = 3; pl3.prizeValue = 25; PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(pl1); pls.addPrizeLevel(pl2); pls.addPrizeLevel(pl3); DivisionModel dm1 = new DivisionModel(); dm1.addPrizeLevel(pl1); dm1.addPrizeLevel(pl2); DivisionModel dm2 = new DivisionModel(); dm2.addPrizeLevel(pl2); dm2.addPrizeLevel(pl3); DivisionModel dm3 = new DivisionModel(); dm3.addPrizeLevel(pl1); dm3.addPrizeLevel(pl3); DivisionModel dm4 = new DivisionModel(); dm4.addPrizeLevel(pl2); DivisionsModel dms = new DivisionsModel(); dms.addDivision(dm1); dms.addDivision(dm2); dms.addDivision(dm3); dms.addDivision(dm4); FileGenerationService fgs = new FileGenerationService(); fgs.buildGameData(dms, pls, gs, "testBuildGameDataFourDivisionsSixPicks"); }
public void testBuildGameDataFourDivisonsFivePicks() { //Custom input for a game GameSetupModel gs = new GameSetupModel(); gs.maxPermutations = 1000; gs.totalPicks = 5; gs.isNearWin = true; gs.nearWins = 2; PrizeLevel pl1 = new PrizeLevel(); pl1.isInstantWin = false; pl1.numCollections = 3; pl1.prizeValue = 100; PrizeLevel pl2 = new PrizeLevel(); pl2.isInstantWin = false; pl2.numCollections = 2; pl2.prizeValue = 50; PrizeLevel pl3 = new PrizeLevel(); pl3.isInstantWin = false; pl3.numCollections = 2; pl3.prizeValue = 25; PrizeLevel pl4 = new PrizeLevel(); pl4.isInstantWin = false; pl4.numCollections = 4; pl4.prizeValue = 10000; PrizeLevel pl5 = new PrizeLevel(); pl5.isInstantWin = false; pl5.numCollections = 3; pl5.prizeValue = 1000; PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(pl1); pls.addPrizeLevel(pl2); pls.addPrizeLevel(pl3); pls.addPrizeLevel(pl4); pls.addPrizeLevel(pl5); DivisionModel dm1 = new DivisionModel(); dm1.addPrizeLevel(pl1); DivisionModel dm2 = new DivisionModel(); dm2.addPrizeLevel(pl2); DivisionModel dm3 = new DivisionModel(); dm3.addPrizeLevel(pl2); dm3.addPrizeLevel(pl3); DivisionModel dm4 = new DivisionModel(); dm4.addPrizeLevel(pl5); DivisionModel dm5 = new DivisionModel(); dm5.addPrizeLevel(pl5); dm5.addPrizeLevel(pl2); DivisionsModel dms = new DivisionsModel(); dms.addDivision(dm1); dms.addDivision(dm2); dms.addDivision(dm3); dms.addDivision(dm4); dms.addDivision(dm5); //File Generator FileGenerationService fgs = new FileGenerationService(); fgs.buildGameData(dms, pls, gs, "T:\\Work\\JunkOut\\testBuildGameDataFourDivisonsFivePicks.txt"); }