The PrivateDependencyModuleNames Add method is a function in the C# programming language that allows adding private dependency module names to a project. This method is part of the Unreal Engine namespace and is commonly used in game development.
In this example, the PrivateDependencyModuleNames.Add method is used to add two private dependency module names to a project: "MyDependency1" and "MyDependency2". These modules could be packages or libraries that the project requires to run.
In this example, the PrivateDependencyModuleNames.Add method is used to add a third-party library to a project. This library is not part of the Unreal Engine or the project itself, but it's required for the project to work.
Determining package/library:
The package or library added through the PrivateDependencyModuleNames Add method can be determined by checking the documentation or the source code of the project. The package/library might be mentioned in the code comments, the project's README file, or in the Unreal Engine documentation. It could also be possible to find out the package/library by searching for the module name online.
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