public static PrivateChannelOpenPacket Parse(NetworkMessage message) { PrivateChannelOpenPacket p = new PrivateChannelOpenPacket(); p.Receiver = message.GetString(); return(p); }
public void ParsePrivateChannelOpen(NetworkMessage message) { PrivateChannelOpenPacket packet = PrivateChannelOpenPacket.Parse(message); Game.PrivateChannelOpen(Player, packet.Receiver); }