public TileNode(PriorityTile tile, OhioState.Tiling.Direction dir, int i, int j) { this.tile = tile; this.dir = dir; this.i = i; this.j = j; }
public float Grade(Tiling tiling, int height, int width) { List <List <int> > loops = new List <List <int> >(); int localFullCount = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { PriorityTile tile = tiling.GetTile(y * width + x); if (!tile.tile.hasEdgeColor(1)) { localFullCount++; } List <TileNode> smallestIncidentLoop = getSmallestLoop(tiling, tile, y, x, width); if (smallestIncidentLoop == null) { continue; } List <int> loop = smallestIncidentLoop.Select(l => l.i * 100 + l.j).ToList(); loop.Sort(); if (!loops.Any(p => p.SequenceEqual(loop))) { loops.Add(loop); } } } int localCount = loops.Count; if (localCount == 0) { localCount = 1; } float localAverage = (float)loops.Sum(x => x.Count) / (float)localCount; localCount = Math.Abs(localCount - loopCount); if (localCount < loopCountRange) { localCount = 0; } else { localCount -= loopCountRange; } localAverage = Math.Abs(localAverage - averageLoopSize); float localFilledDifference = Math.Abs(percentMazeFilled - ((float)localFullCount / (float)(width * height))); return(localCount + localAverage * 2 + localFilledDifference * 2); }
public void InstantiateTiling(Tiling tiling) { Portal[] newPortals = new Portal[3]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { PriorityTile pTile = tiling.GetTile(y * width + x); Instantiate(pTile.tile.tilePrefab, new Vector3(tileWidth * x, -50 * level, tileHeight * y), Quaternion.identity); if (pTile.portalType != PortalType.None) { if (pTile.portalType == PortalType.Up) { var portal = Instantiate(portalPrefab, new Vector3(tileWidth * x, -50 * level + 1, tileHeight * y), Quaternion.identity) as Portal; portal.linkedPortal = prevPortals.First(p => p != null && p.linkedPortal == null); portal.linkedPortal.linkedPortal = portal; portal.linkedPortal.activated = true; portal.activated = true; portal.GetComponent <ParticleSystem>().startColor = Color.green; } else { var portal = Instantiate(portalPrefab, new Vector3(tileWidth * x, -50 * level + 1, tileHeight * y), Quaternion.identity) as Portal; portal.activated = false; int i = 0; while (i < 2 && newPortals[i] != null) { i++; } if (pTile.portalType == PortalType.Enter) { portal.GetComponent <ParticleSystem>().startColor = Color.blue; if (player != null) { player.transform.position = new Vector3(tileWidth * x, -50 * level + 1, tileHeight * y); } } else { Instantiate(snake, new Vector3(tileWidth * x, -50 * level, tileHeight * y), Quaternion.identity); newPortals[i] = portal; } } } } } prevPortals = newPortals; }
private List <TileNode> getSmallestLoop(Tiling tiling, PriorityTile origin, int y, int x, int width) { int originPathCount = 1; List <List <TileNode> > paths = new List <List <TileNode> >(); paths.Add(new List <TileNode> { new TileNode(origin, OhioState.Tiling.Direction.NE, y, x) }); //NE as indication of first tile while (true) { List <TileNode> path = paths[0]; paths.RemoveAt(0); originPathCount -= 1; TileNode lastNode = path.Last(); if (lastNode.dir != OhioState.Tiling.Direction.E && lastNode.tile.GetEdgeColor(OhioState.Tiling.Direction.W) == 1) { PriorityTile left = tiling.GetTile(lastNode.i * width + lastNode.j - 1); if (lastNode.i == y && lastNode.j - 1 == x) { return(path); } if (left.tile.EdgeColorCount(1) > 1 && !path.Any(n => n.i == lastNode.i && n.j == lastNode.j - 1)) { List <TileNode> newPath = new List <TileNode>(); for (int a = 0; a < path.Count; a++) { newPath.Add(new TileNode(path[a].tile, path[a].dir, path[a].i, path[a].j)); } newPath.Add(new TileNode(left, OhioState.Tiling.Direction.W, lastNode.i, lastNode.j - 1)); paths.Add(newPath); originPathCount++; } } if (lastNode.dir != OhioState.Tiling.Direction.W && lastNode.tile.GetEdgeColor(OhioState.Tiling.Direction.E) == 1) { PriorityTile right = tiling.GetTile(lastNode.i * width + lastNode.j + 1); if (lastNode.i == y && lastNode.j + 1 == x) { return(path); } if (right.tile.EdgeColorCount(1) > 1 && !path.Any(n => n.i == lastNode.i && n.j == lastNode.j + 1)) { List <TileNode> newPath = new List <TileNode>(); for (int a = 0; a < path.Count; a++) { newPath.Add(new TileNode(path[a].tile, path[a].dir, path[a].i, path[a].j)); } newPath.Add(new TileNode(right, OhioState.Tiling.Direction.E, lastNode.i, lastNode.j + 1)); paths.Add(newPath); originPathCount++; } } if (lastNode.dir != OhioState.Tiling.Direction.S && lastNode.tile.GetEdgeColor(OhioState.Tiling.Direction.N) == 1) { PriorityTile up = tiling.GetTile((lastNode.i + 1) * width + lastNode.j); if (lastNode.i + 1 == y && lastNode.j == x) { return(path); } if (up.tile.EdgeColorCount(1) > 1 && !path.Any(n => n.i == lastNode.i + 1 && n.j == lastNode.j)) { List <TileNode> newPath = new List <TileNode>(); for (int a = 0; a < path.Count; a++) { newPath.Add(new TileNode(path[a].tile, path[a].dir, path[a].i, path[a].j)); } newPath.Add(new TileNode(up, OhioState.Tiling.Direction.N, lastNode.i + 1, lastNode.j)); paths.Add(newPath); originPathCount++; } } if (lastNode.dir != OhioState.Tiling.Direction.N && lastNode.tile.GetEdgeColor(OhioState.Tiling.Direction.S) == 1) { PriorityTile up = tiling.GetTile((lastNode.i - 1) * width + lastNode.j); if (lastNode.i - 1 == y && lastNode.j == x) { return(path); } if (up.tile.EdgeColorCount(1) > 1 && !path.Any(n => n.i == lastNode.i - 1 && n.j == lastNode.j)) { List <TileNode> newPath = new List <TileNode>(); for (int a = 0; a < path.Count; a++) { newPath.Add(new TileNode(path[a].tile, path[a].dir, path[a].i, path[a].j)); } newPath.Add(new TileNode(up, OhioState.Tiling.Direction.S, lastNode.i - 1, lastNode.j)); paths.Add(newPath); originPathCount++; } } if (originPathCount < 2 || path.Count > 20) { return(null); } } }