Example #1
0
 //initilize the base state of the player.
 static public void Initalize(SpriteBatch sprite)
 {
     hpDisplay       = new PrintText(font, 25, 25);
     currencyDisplay = new PrintText(font, 25, 50);
     spriteBatch     = sprite;
     hpDisplay.Print(spriteBatch, "Hp: " + hp);
     currencyDisplay.Print(spriteBatch, "Coins: " + currency);
 }
Example #2
0
 //draws the hp and currency counters to the screen.
 public static void draw(SpriteBatch spriteBatch)
 {
     hpDisplay.Print(spriteBatch, "Hp: " + hp);
     currencyDisplay.Print(spriteBatch, "Coins: " + currency);
     if (hp < 1)
     {
         PrintText deathText = new PrintText(font, 600, 600);
         deathText.Print(spriteBatch, "Game Over please press esc to go back to the menu and select a new map");
     }
 }