public override void onAwake() { princesseVie = GetComponent <PrincesseVie>(); princesseArme = GetComponent <PrincesseArme>(); princesseDeplacement = GetComponent <PrincesseDeplacement>(); princessePouvoirGlace = GetComponentInChildren <PrincessePouvoirGlace> (true); princesseObjetProgression = GetComponent <PrincesseObjetProgression>(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camera>(); }
void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera"); isPushing = false; CanDash = true; rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); princesseArme = GetComponent <PrincesseArme>(); timerStep = 0.0f; sm = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManager>(); ppg = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincessePouvoirGlace>(); attackjump = false; isCharging = false; canMove = true; canJump = true; canAttack = true; canUsePower = true; canOpenInventory = true; // Gestion Combos attaqueBegin = false; anim.speed = 1; isFin = false; }