public void setResourceType(PrimitiveResourceType type) { this.type = type; Color color = new PrimitiveResourceTypeData(type).getColor(); //Color.black; //type.Color // if (type == PrimitiveResourceType.GOLD){ // color = new Color(0.99f, 0.94f, 0f, 1); // }else if (type == PrimitiveResourceType.DIAMOND){ // color = new Color(0.60f, 0.85f, 0.91f, 1); // }else if (type == PrimitiveResourceType.COPPER){ // color = new Color(0.72f, 0.39f, 0.23f, 1); // }else if (type == PrimitiveResourceType.ALUMINIUM){ // color = new Color(1f, 1f, 1f, 1); // }else if (type == PrimitiveResourceType.IRON){ // color = new Color(0.81f, 0.81f, 0.81f, 1); // } if (transform.childCount > 0) { transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>().color = color; } else { GetComponent <SpriteRenderer>().color = color; } }
public void resourceTypeSelectorChange2(Dropdown change) { Dropdown.OptionData opt = resourceTypeSelector.options[change.value]; PrimitiveResourceType type = PrimitiveResourceTypeData.fromString(opt.text); resourceTypeSelector.captionImage.color = new PrimitiveResourceTypeData(type).getColor(); parent.GetComponent <StarterController>().setResourceType(type); }
private void loadResourceTypeSelector() { resourceTypeSelector.ClearOptions(); foreach (PrimitiveResourceType res in Enum.GetValues(typeof(PrimitiveResourceType))) { PrimitiveResourceTypeData data = new PrimitiveResourceTypeData(res); Color color = data.getColor(); var texture = new Texture2D(1, 1); texture.SetPixel(0, 0, color); // setting to this pixel some color texture.Apply(); Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0)); Dropdown.OptionData item = new Dropdown.OptionData(res.ToString(), sprite); resourceTypeSelector.options.Add(item); } }