public void Render()
        {
            Gl.glClearColor(1, 1, 1, 0);
            Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
            Point mousePosition = _input.Mouse.Position;

            PrimitiveDrawer.DrawCrosshair(mousePosition.X, mousePosition.Y);
            _pathData.NavMesh.Render();
            _nodeUI.ForEach(x => x.Render());

            if (_start != null)
            {
                PrimitiveDrawer.DrawSquare(_start.Position.X, _start.Position.Y, 20, new Color(0, 0, 0, 1));
            }

            if (_end != null)
            {
                PrimitiveDrawer.DrawSquare(_end.Position.X, _end.Position.Y, 20, new Color(0.1f, 0.1f, 0.1f, 1));
            }

            if (_astar.Path.Count != 0)
            {
                DrawPath(_astar.Path);
            }
            Gl.glEnable(Gl.GL_TEXTURE_2D);
            Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
            _renderer.Render();
            Gl.glDisable(Gl.GL_TEXTURE_2D);
            _textBuffer.Clear();
        }