private void btnSaveStoryList_Click(object sender, EventArgs e) { foreach (ListView bucket in _buckets) { foreach (ListViewItem item in bucket.Items) { PrimaryWorkitem entity = Global.Instance.Get.PrimaryWorkitemByID((AssetID)item.Tag); entity.Estimate = (double)bucket.Tag; entity.Save(); MoveListItem(item, storyList); } } RefreshStoryList(); }
[Test] public void FilterListTypeText() { PrimaryWorkitem story = SandboxProject.CreateStory("Going to filter on Status"); story.Status.CurrentValue = "In Progress"; story.Save(); ResetInstance(); PrimaryWorkitemFilter filter = new PrimaryWorkitemFilter(); filter.Status.Add("In Progress"); IEnumerable <PrimaryWorkitem> result = Instance.Get.PrimaryWorkitems(filter); Assert.IsTrue(FindRelated(story, result)); foreach (PrimaryWorkitem workitem in result) { Assert.AreEqual("In Progress", workitem.Status.ToString()); } }