Example #1
0
        private void Awake()
        {
            PreviewShaders.Preview(rendNormal);
            PreviewShaders.Preview(rendAlpha);
            PreviewShaders.Preview(rendGlass);

            SetColors(rendNormal);
            SetColors(rendAlpha);
            SetColors(rendGlass);
        }
    private void Awake()
    {
        PreviewShaders.Preview(rendHair);
        PreviewShaders.Preview(rendAccessory);

        foreach (var rend in rendAccessory)
        {
            foreach (var mat in rend.sharedMaterials)
            {
                mat.SetColor("_Color", Color.red);
            }
        }
    }
Example #3
0
    private void Awake()
    {
        PreviewShaders.Preview(rendNormal01);
        PreviewShaders.Preview(rendNormal02);
        PreviewShaders.Preview(rendNormal03);

        PreviewShaders.Preview(rendAlpha01);
        PreviewShaders.Preview(rendAlpha02);

        PreviewShaders.Preview(rendEmblem01);
        PreviewShaders.Preview(exRendEmblem01);
        PreviewShaders.Preview(rendEmblem02);
        PreviewShaders.Preview(exRendEmblem02);

        PreviewShaders.Preview(objOpt01);
        PreviewShaders.Preview(objOpt02);
        PreviewShaders.Preview(objSleeves01);
        PreviewShaders.Preview(objSleeves02);
        PreviewShaders.Preview(objSleeves03);
    }
    private void Awake()
    {
        PreviewShaders.Preview(rendNormal);
        PreviewShaders.Preview(rendAlpha);
        PreviewShaders.Preview(rendHair);

        SetColors(rendNormal);
        SetColors(rendAlpha);
        SetColors(rendHair);

        var hairCmp = gameObject.GetComponent <ChaCustomHairComponent>();

        if (hairCmp)
        {
            foreach (var rend in hairCmp.rendAccessory)
            {
                foreach (var mat in rend.sharedMaterials)
                {
                    mat.SetColor("_Color", Color.red);
                }
            }
        }
    }