private void SpawnMeter() { GameObject meterPrefab = Resources.Load("Prefabs/Pressure Bar") as GameObject; GameObject meterObj = Instantiate(meterPrefab, new Vector3(29.1f, -14.5f, 0.0f), Quaternion.identity); meter = meterObj.GetComponent <PressureBarScript>(); meter.Initialize(this, speedOfDecay); }
public void Init(PressureBarScript p) { parent = p; if (direction == 1) { button = GameObject.Find("PressureButton_1").GetComponent <SpriteRenderer>(); } else { button = GameObject.Find("PressureButton_2").GetComponent <SpriteRenderer>(); } }