Example #1
0
    private void SpawnMeter()
    {
        GameObject meterPrefab = Resources.Load("Prefabs/Pressure Bar") as GameObject;
        GameObject meterObj    = Instantiate(meterPrefab, new Vector3(29.1f, -14.5f, 0.0f), Quaternion.identity);

        meter = meterObj.GetComponent <PressureBarScript>();
        meter.Initialize(this, speedOfDecay);
    }
Example #2
0
    public void Init(PressureBarScript p)
    {
        parent = p;

        if (direction == 1)
        {
            button = GameObject.Find("PressureButton_1").GetComponent <SpriteRenderer>();
        }
        else
        {
            button = GameObject.Find("PressureButton_2").GetComponent <SpriteRenderer>();
        }
    }