public void RotateDown(GameTime gameTime, PressedEvent evnt) { AngleV -= gameTime.ElapsedGameTime.Milliseconds * AngleSpeed; }
public void MoveBackward(GameTime gameTime, PressedEvent evnt) { Position -= Forward * gameTime.ElapsedGameTime.Milliseconds * MoveSpeed; }
public void MoveUp(GameTime gameTime, PressedEvent evnt) { Position += LookUp * gameTime.ElapsedGameTime.Milliseconds * MoveSpeed; }
public void MoveRight(GameTime gameTime, PressedEvent evnt) { Position += Side * gameTime.ElapsedGameTime.Milliseconds * MoveSpeed; }