//detecta atividade do controle. //Vou mudar essa parte do codigo. void DetectActivity() { if (P2Active) { Press_A_P2.SetActive(false); } else { } if (P3Active) { Press_A_P3.SetActive(false); } else { } if (P4Active) { Press_A_P4.SetActive(false); } else { } }
//Ativa os controles quando apertar A. void ActiveJoysticks() { if (P2Connected) { if (!P2Active) { Press_A_P2.SetActive(true); if (Input.GetButtonDown("A P2")) { P2Active = true; SummonPlayer(2); } } if (P2Active) { if (Input.GetButtonDown("B P2")) { P2Active = false; Destroy(P2); } } } else { Press_A_P2.SetActive(false); } if (P3Connected) { if (!P3Active) { Press_A_P3.SetActive(true); } if (Input.GetButtonDown("A P3")) { P3Active = true; } } else { P3Active = false; Press_A_P3.SetActive(false); } if (P4Connected) { if (!P4Active) { Press_A_P4.SetActive(true); } if (Input.GetButtonDown("A P4")) { P4Active = true; } } else { P4Active = false; Press_A_P4.SetActive(false); } }