public override void Clone(SaveableData Data) { SaveablePreset preset = Data as SaveablePreset; if (preset != null) { _name = preset.Name; _presetType = preset.PresetType; } }
private string GetCurrentRoot(PresetTypes inType) { switch (inType) { case PresetTypes.Default: return(DefaultPath + "\\" + Name); case PresetTypes.Shared: return(SharedPath + "\\" + Name); } return(UserPath + "\\" + Name); }
public static void Init3DDefalutData() { PresetTypes type = SettingsManager.recommend.type; //set original display state moduleLabyrinth.playerVisible = type > PresetTypes.Low; moduleBordlands.SetPlayerVisible(type > PresetTypes.Low); int index = type > PresetTypes.Fantasic ? (int)PresetTypes.Fantasic : (int)type; defaultShowPlayerLimit = GeneralConfigInfo.splayerLimitInScene.GetValue <int>(index); if (defaultShowPlayerLimit == 0) { defaultShowPlayerLimit = 20; } }
public Power(string inName, PresetTypes inType) : base(inName, inType) { }
public override void Preset(PresetTypes PType) { base.Send(string.Concat("SYSTem:PRESet ", PType.ToString())); }
public SaveablePreset(string inName, PresetTypes inType) { _name = inName; _presetType = inType; }
/// <summary> /// 预置 /// </summary> public virtual void Preset(PresetTypes PType) { }