private void LoadScene() { if (isLoading) { return; } PreloaderController.LoadScene(PreloaderController.SceneNames.GameScene.ToString()); isLoading = true; }
private SceneLauncher( ZenjectAssetBundleSceneLoader zenjectAssetBundleSceneLoader, ZenjectSceneLoader zenjectSceneLoader, TickableManager tickableManager, PreloaderController preloaderController) { this.zenjectAssetBundleSceneLoader = zenjectAssetBundleSceneLoader; this.zenjectSceneLoader = zenjectSceneLoader; this.tickableManager = tickableManager; this.preloaderController = preloaderController; }
public void Play2() { PreloaderController.LoadScene(PreloaderController.SceneNames.GameScene.ToString()); }