void InitializeContinue() { if (Prefs.Exist(Prefs.LOAD_SAVE_NAME)) { lastSave = Prefs.Game_SaveName(); if (fi != null && fi.Length > 0 && fi.Any(x => x.Name == lastSave)) { continueButton.interactable = true; isSaveGame = true; } else { if (File.Exists(JsonManager.GetFilePath(FilePath.GameDataPath) + lastSave)) { continueButton.interactable = true; } else { continueButton.interactable = false; } isSaveGame = false; } } }
void Start() { Time.timeScale = 1f; SpinnerGO.SetActive(true); manuallySwitchText.SetActive(false); if (tipsManager) { tipsManager.TipsText.gameObject.SetActive(true); } SceneTool.threadPriority = threadPriority; if (Prefs.Exist(Prefs.LOAD_LEVEL_NAME)) { string scene = Prefs.Game_LevelName(); LoadLevelAsync(scene); } else { SpinnerGO.GetComponentInChildren <Spinner>().isSpinning = false; Debug.LogError("Loading Error: There is no scene to load!"); } if (FindObjectOfType <Camera>() != null) { MainCamera = FindObjectOfType <Camera>().gameObject; } else { MainCamera = null; } }
void Start() { inventory = GetComponent <Inventory>(); objectives = GetComponent <ObjectiveManager>(); player = GetComponent <HFPS_GameManager>().Player; switcher = player.GetComponentInChildren <ScriptManager>().GetScript <ItemSwitcher>(); JsonManager.Settings(SaveLoadSettings, true); if (saveableDataPairs.Any(pair => pair.Instance == null)) { Debug.LogError("[SaveGameHandler] Some of Saveable Instances are missing or it's destroyed. Please select Setup SaveGame again from the Tools menu!"); return; } if (Prefs.Exist(Prefs.LOAD_STATE)) { int loadstate = Prefs.Game_LoadState(); if (loadstate == 0) { DeleteNextLvlData(); } else if (loadstate == 1 && Prefs.Exist(Prefs.LOAD_SAVE_NAME)) { string filename = Prefs.Game_SaveName(); if (File.Exists(JsonManager.GetFilePath(FilePath.GameSavesPath) + filename)) { JsonManager.DeserializeData(filename); string loadScene = (string)JsonManager.Json()["scene"]; lastSave = filename; if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == loadScene) { LoadSavedSceneData(true); } } else { Debug.Log("<color=yellow>[SaveGameHandler]</color> Could not find load file: " + filename); Prefs.Game_LoadState(0); } } else if (loadstate == 2 && Prefs.Exist(Prefs.LOAD_SAVE_NAME) && dataBetweenScenes) { JsonManager.ClearArray(); Prefs.Game_SaveName("_NextSceneData.sav"); if (File.Exists(JsonManager.GetFilePath(FilePath.GameDataPath) + "_NextSceneData.sav")) { JsonManager.DeserializeData(FilePath.GameDataPath, "_NextSceneData.sav"); LoadSavedSceneData(false); } } } }