public void Clear() { if (this.HasValue) { Preference.DeleteKey(this.key); } }
public static void Delete(string key) { #if !UNITY_EDITOR && UNITY_IOS #elif !UNITY_EDITOR && UNITY_ANDROID #else// UNITY_* Preference.DeleteKey(key); Preference.Save(); #endif// UNITY_* }
public void Discard() { Preference.DeleteKey(this.Key); this.editor.RegistAll(); Preference.Save(); }