Example #1
0
 private void UpdateTeamOfUnits()
 {
     if (PlayerControler.GetInstance().FirstPlayerTurn())
     {
         units = prefabsList.GetAllLeftUnits();
     }
     else
     {
         units = prefabsList.GetAllRightUnits();
     }
     for (int i = 0; i < 3; i++)
     {
         images[i].sprite         = units[i].sprite;
         images[i].preserveAspect = true;
     }
 }