private void OnCheckAtlas()
    {
        _selectHit        = null;
        _selectSpriteName = "";
        HitManager.Clear();

        List <Object> prefabList = GetPrefabs();

        foreach (Object obj in prefabList)
        {
            GameObject      go      = obj as GameObject;
            List <UISprite> sprites = PrefabSpriteManager.GetAllSprite(go);
            foreach (UISprite sprite in sprites)
            {
                if (sprite.atlas != _targetAtlas)
                {
                    continue;
                }
                foreach (UISpriteData data in _targetAtlas.spriteList)
                {
                    HitManager managr = HitManager.GetManager(data.name);
                    if (sprite.spriteName != data.name)
                    {
                        continue;
                    }
                    string path = GameObjectExt.GetHierarchyWithRoot(sprite.transform, go.transform);
                    managr.SetEditPrefab(go);
                    managr.AddHit(path);
                }
            }
        }
    }
    /// <summary>
    /// 检查全部
    /// </summary>
    private void OnCheckSameFile(List <string> validList = null)
    {
        InitSame();

        UpdateSizeHitDct(validList);

        foreach (List <string> list in _size2Filenames.Values)
        {
            if (list != null && list.Count > 1)
            {
                UpdateHashHitFiles(list, validList);
            }
        }
        HitManager.Clear();

        //初始化
        PrefabSpriteManager.InitAndCheck();
        foreach (List <string> list in _hash2Filenames.Values)
        {
            if (list == null || list.Count <= 1)
            {
                continue;
            }

            foreach (string filename in list)
            {
                string filePath = filename;
                if (!PrefabSpriteManager.pngName2Refs.ContainsKey(filePath))
                {
                    continue;
                }
                var        spriteDataList = PrefabSpriteManager.pngName2Refs[filePath];
                HitManager managr         = HitManager.GetManager(filePath);
                foreach (var spriteData in spriteDataList)
                {
                    managr.SetEditPrefab(spriteData.prefabName, spriteData.uiPath);
                    managr.AddHit(spriteData.spriteUIPath);
                }
            }
        }

        _sameCount = 0;
        foreach (List <string> list in _hash2Filenames.Values)
        {
            if (list != null && list.Count > 1)
            {
                _sameCount++;
            }
        }

        Debug.Log(string.Format("重复数为:{0}", _sameCount));

        _refCount = 0;
        foreach (var manager in HitManager.GetAllManagers())
        {
            _refCount += manager.hitTotal;
        }
        Debug.Log(string.Format("UI引用数为:{0}", _refCount));
    }