public static void Build()
    {
        // Create a 'Builds' folder in the root project folder to export the build to.
        if (!Directory.Exists("Builds"))
        {
            Directory.CreateDirectory("Builds");
        }

        // Call PreprocessBuild before starting the build to remove all nested prefab data from the project.
        PrefabDatabaseUtility.PreprocessBuild();
        {
            // Create a build.
            BuildPipeline.BuildPlayer(
                new string[]
            {
                "Assets/test.unity"
            },
                "builds/build.exe",
                BuildTarget.StandaloneWindows,
                BuildOptions.None);

            // Switch to Android and create another build
            BuildPipeline.BuildPlayer(
                new string[]
            {
                "Assets/test.unity"
            },
                "builds/build.apk",
                BuildTarget.Android,
                BuildOptions.None);
        }
        // Call PostprocessBuild after building to restore all nested prefab data.
        PrefabDatabaseUtility.PostprocessBuild();
    }
 /// <summary>
 /// Called by Unity before a build is started.
 /// Prepares the project for building by (temporarily) removing all nested prefab data.
 /// </summary>
 public void OnPreprocessBuild(BuildTarget target, string path)
 {
     PrefabDatabaseUtility.PreprocessBuild();
 }
 /// <summary>
 /// Preprocesses the project for a build on Unity Cloud Build.
 /// Will remove all nested prefab data from the project, without creating any backup or restore point.
 /// Set this method as Pre-Export Method in the Advanced Options of your Cloud Build config: NestedPrefabsCloudBuildProcessor.PreExportMethod
 /// </summary>
 public static void PreExportMethod()
 {
     PrefabDatabaseUtility.PreprocessCloudBuild();
 }