public static void ShowWindow() { if (PrefabCheckTool.instance == null) { PrefabCheckTool window = EditorWindow.GetWindow <PrefabCheckTool>(false, "PrefabCheckTool", true); window.minSize = new Vector2(400f, 500f); window.Init(); window.Show(); } else { EditorUtility.UnloadUnusedAssetsImmediate(); System.GC.Collect(); PrefabCheckTool.instance.Close(); } }
private void OnDisable() { PrefabCheckTool.instance = null; }
private void OnEnable() { PrefabCheckTool.instance = this; }