// Start is called before the first frame update new void Start() { base.Start(); Ai = new PredetorAi(this); this.Diet.Add("sheep"); this.Diet.Add("rabbit"); Predetors.Add("bear"); tag = "wolf"; //GetComponent<Renderer>().material.SetColor("_Color", new Color(.7f,.7f,.7f, 1f)); Speed = 135.0f; ChaseSpeed = 200.6f; StarvationLimit = 210f; nutrition = 12f; }
// Start is called before the first frame update new void Start() { base.Start(); Ai = new PredetorAi(this); Diet.Add("wolf"); Diet.Add("sheep"); Diet.Add("rabbit"); tag = "bear"; //GetComponent<Renderer>().material.SetColor("_Color", Color.black); Speed = 125.0f; ChaseSpeed = 200.4f; StarvationLimit = 100f; nutrition = 7.5f; }