void Update() { if (Menu.runSimulation) { switch (predState) { case PredState.MoveAboveMurmuration: if (Move()) { predState = PredState.Hover; falconAnimator.SetInteger("flightType", 1); } break; case PredState.Hover: if (Hover()) { predState = PredState.Stoop; GameObject predTarget = flock.FindPredatorTarget(); InitStoop(predTarget); falconAnimator.SetInteger("flightType", 2); } break; case PredState.Stoop: if (Stoop()) { predState = PredState.MoveAboveMurmuration; falconAnimator.SetInteger("flightType", 0); } break; } } }
protected override void Step() { base.Step(); if (animTimer % 10 == 0 && ++imageIndex > Sprites.CharacterRects[spriteIndex].Count - 1) { imageIndex = 0; if (currentState == PredState.Emerge) { nextState = PredState.Idle; } } if (currentState != nextState) { stateTimer = 0; } currentState = nextState; int xMove, yMove; switch (currentState) { case PredState.Emerge: ChangeSprite("pred_emerge"); break; case PredState.Idle: ChangeSprite("pred_idle"); if (!IsMoving) { Dorf foundFood = (Dorf)Characters.FirstOrDefault(x => x is Dorf && Math.Abs(x.GridX - GridX) < 5 && Math.Abs(x.GridY - GridY) < 5); if (foundFood != null) { nextState = PredState.ChaseDorf; } else { bool horizontal = Game.R.Next(2) == 0; Move(horizontal ? Game.R.Next(3) - 1 : 0, horizontal ? 0 : Game.R.Next(3) - 1); nextState = PredState.Wander; } } break; case PredState.Wander: ChangeSprite("pred_run"); if (!IsMoving) { nextState = PredState.Idle; } break; case PredState.ChaseDorf: ChangeSprite("pred_run"); if (!IsMoving) { Dorf foundFood = (Dorf)Characters.FirstOrDefault(x => x is Dorf && Math.Abs(x.GridX - GridX) + Math.Abs(x.GridY - GridY) == 1); if (foundFood != null && StandingOn != Tile.TileType.Water) { nextState = PredState.Attack; } else { if (localView.MoveToward(localView.GetNearestCharacter(typeof(Dorf)), out xMove, out yMove) && !Game.GridPointOccupied(GridX + xMove, GridY + yMove, true, this)) { Move(xMove, yMove); } else { //Move randomly until it can get to the Dorf bool horizontal = Game.R.Next(2) == 0; Move(horizontal ? Game.R.Next(3) - 1 : 0, horizontal ? 0 : Game.R.Next(3) - 1); } } } break; case PredState.Attack: ChangeSprite("pred_attack"); if (stateTimer == 0) { Dorf foundFood = (Dorf)Characters.FirstOrDefault(x => x is Dorf && Math.Abs(x.GridX - GridX) + Math.Abs(x.GridY - GridY) == 1); if (foundFood != null) { new SoundPlayer(Properties.Resources.Hit_Hurt2).Play(); foundFood.Hit(Strength, this); } } else if (stateTimer > 40) { nextState = PredState.Idle; } break; case PredState.Hurt: ChangeSprite("pred_hurt"); if (stateTimer >= 30) { nextState = PredState.Idle; } break; } }
public void Hit(int strength, Character atttacker) { nextState = PredState.Hurt; Hurt(strength); }