void Start() { Package_ = Package; FIRST = PlayerPrefs.GetInt("first_launch"); PlayerPrefs.SetInt("first_launch", 1); ServiceURL = Ip; Debug.Log(ServiceURL); // StartCoroutine (test ()); ADID = DeviceInfo.GetAdvertisingID(); try { Country = PreciseLocale.GetLanguageID(); } catch (Exception ex) { } Imei = DeviceInfo.GetDeviceIMEI(); mac1 = DeviceInfo.GetMacAdress(); //mac2 = DeviceInfo.GetEthMacAdress (); OSVersion = DeviceInfo.GetOSversion(); UDID = DeviceInfo.GetAndroidID(); Model = DeviceInfo.GetDeviceModel(); Debug.Log(Country); StartCoroutine(StartSession()); StartCoroutine(Crach()); }
protected virtual bool GetLanguageWithDialect(out string code) { var languageId = PreciseLocale.GetLanguageID().ToLower(); Debug.Log("[GetLanguageWithDialect] languageId: " + languageId); if (!_languagesSettings.SupportedLanguages.Contains(languageId)) { if (_languageOverrides.ContainsKey(languageId)) { var overrideLang = _languageOverrides[languageId]; if (_languagesSettings.SupportedLanguages.Contains(overrideLang)) { code = overrideLang; return(true); } } code = string.Empty; return(false); } code = languageId; return(true); }
// Use this for initialization void Start() { GetComponent <Text>().text = string.Format( "LANGUAGE ID: {0} \n" + "LANGUAGE: {1} \n " + "REGION: {2} \n " + "CURRENCY CODE: {3} \n " + "CURRENCY SYMBOL: {4}", PreciseLocale.GetLanguageID(), PreciseLocale.GetLanguage(), PreciseLocale.GetRegion(), PreciseLocale.GetCurrencyCode(), PreciseLocale.GetCurrencySymbol() ); }
private void Start() { GetComponent <Text>().text = $"LANGUAGE ID: {PreciseLocale.GetLanguageID()} \nLANGUAGE: {PreciseLocale.GetLanguage()} \n REGION: {PreciseLocale.GetRegion()} \n CURRENCY CODE: {PreciseLocale.GetCurrencyCode()} \n CURRENCY SYMBOL: {PreciseLocale.GetCurrencySymbol()}"; }