Example #1
0
    /// <summary>
    /// 获取弹幕游戏数据
    /// </summary>
    /// <param name="itemPreData"></param>
    /// <param name="miniGameData"></param>
    private static void GetMiniGameDataForBarrage(PreTypeForMiniGameBean itemPreData, MiniGameBaseBean miniGameData)
    {
        if (miniGameData.gameType != MiniGameEnum.Barrage)
        {
            return;
        }
        MiniGameBarrageBean miniGameBarrage = (MiniGameBarrageBean)miniGameData;

        switch (itemPreData.dataType)
        {
        case PreTypeForMiniGameEnum.BarrageForLaunchInterval:
            miniGameBarrage.launchInterval = float.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.BarrageForLaunchSpeed:
            miniGameBarrage.launchSpeed = float.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.BarrageForLaunchTypes:
            MiniGameBarrageEjectorCpt.LaunchTypeEnum[] launchTypes = StringUtil.SplitBySubstringForArrayEnum <MiniGameBarrageEjectorCpt.LaunchTypeEnum>(itemPreData.data, ',');
            miniGameBarrage.launchTypes = launchTypes;
            break;

        case PreTypeForMiniGameEnum.BarrageForLaunchNumber:
            miniGameBarrage.launchNumber = int.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.BarrageForBulletType:
            miniGameBarrage.bulletType = (MiniGameBarrageBulletTypeEnum)(int.Parse(itemPreData.data));
            break;
        }
    }
Example #2
0
    /// <summary>
    /// 获取战斗游戏数据
    /// </summary>
    /// <param name="itemPreData"></param>
    /// <param name="miniGameData"></param>
    private static void GetMiniGameDataForCombat(PreTypeForMiniGameBean itemPreData, MiniGameBaseBean miniGameData)
    {
        if (miniGameData.gameType != MiniGameEnum.Combat)
        {
            return;
        }
        MiniGameCombatBean miniGameCombat = (MiniGameCombatBean)miniGameData;

        switch (itemPreData.dataType)
        {
        case PreTypeForMiniGameEnum.CombatForBringDownNumber:
            miniGameData.winBringDownNumber = int.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.CombatForSurvivalNumber:
            miniGameData.winSurvivalNumber = int.Parse(itemPreData.data);
            break;
        }
    }
Example #3
0
    /// <summary>
    /// 获取算账游戏游戏数据
    /// </summary>
    /// <param name="itemPreData"></param>
    /// <param name="miniGameData"></param>
    private static void GetMiniGameDataForAccount(PreTypeForMiniGameBean itemPreData, MiniGameBaseBean miniGameData)
    {
        if (miniGameData.gameType != MiniGameEnum.Account)
        {
            return;
        }
        MiniGameAccountBean miniGameAccount = (MiniGameAccountBean)miniGameData;

        switch (itemPreData.dataType)
        {
        case PreTypeForMiniGameEnum.AccountForWinMoneyL:
            miniGameData.winMoneyL = int.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.AccountForWinMoneyM:
            miniGameData.winMoneyM = int.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.AccountForWinMoneyS:
            miniGameData.winMoneyS = int.Parse(itemPreData.data);
            break;
        }
    }
Example #4
0
    /// <summary>
    /// 获取烹饪游戏数据
    /// </summary>
    /// <param name="itemPreData"></param>
    /// <param name="miniGameData"></param>
    private static void GetMiniGameDataForCook(PreTypeForMiniGameBean itemPreData, MiniGameBaseBean miniGameData)
    {
        if (miniGameData.gameType != MiniGameEnum.Cooking)
        {
            return;
        }
        MiniGameCookingBean miniGameCooking = (MiniGameCookingBean)miniGameData;
        //审核人员
        List <CharacterBean> listAuditData = new List <CharacterBean>();
        //主持人
        List <CharacterBean> listCompereData = new List <CharacterBean>();

        switch (itemPreData.dataType)
        {
        case PreTypeForMiniGameEnum.CookingForScore:
            miniGameData.winScore = int.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.CookingForStoryStartId:
            miniGameCooking.storyGameStartId = long.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.CookingForStoryAuditId:
            miniGameCooking.storyGameAuditId = long.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.CookingForAuditCharacter:
            long[] auditIds = StringUtil.SplitBySubstringForArrayLong(itemPreData.data, ',');
            listAuditData = NpcInfoHandler.Instance.manager.GetCharacterDataByIds(auditIds);
            //评审人员只有5位
            listAuditData = RandomUtil.GetRandomDataByListForNumberNR(listAuditData, 5);
            //如果评审人员不够 就随机增加小镇人员
            if (listAuditData.Count < 5)
            {
                int tempNumber = 5 - listAuditData.Count;
                List <CharacterBean> listTempCharacterData = NpcInfoHandler.Instance.manager.GetCharacterDataByType(NpcTypeEnum.Town);
                listAuditData.AddRange(RandomUtil.GetRandomDataByListForNumberNR(listTempCharacterData, tempNumber));
            }
            break;

        case PreTypeForMiniGameEnum.CookingForCompereCharacter:
            long[] compereIds = StringUtil.SplitBySubstringForArrayLong(itemPreData.data, ',');
            listCompereData = NpcInfoHandler.Instance.manager.GetCharacterDataByIds(compereIds);
            break;

        case PreTypeForMiniGameEnum.CookingForThemeLevel:
            int[] themeLevels = StringUtil.SplitBySubstringForArrayInt(itemPreData.data, ',');
            miniGameCooking.cookingThemeLevel = RandomUtil.GetRandomDataByArray(themeLevels);
            break;

        case PreTypeForMiniGameEnum.CookingForThemeId:
            miniGameCooking.cookingThemeId = long.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.CookingForButtonNumber:
            miniGameCooking.cookButtonNumber = int.Parse(itemPreData.data);
            break;

        case PreTypeForMiniGameEnum.CookingForWinRank:
            miniGameCooking.winRank = int.Parse(itemPreData.data);
            break;
        }

        miniGameCooking.InitData(null, null, listAuditData, listCompereData);
    }