static int DestroySelf(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); PreLoadingScene.DestroySelf(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_processAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PreLoadingScene obj = (PreLoadingScene)o; System.Action <float> arg0 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 2); obj.processAction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index processAction on a nil value")); } }
static int set_backImage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PreLoadingScene obj = (PreLoadingScene)o; UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 2); obj.backImage = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index backImage on a nil value")); } }
static int set_loadingCanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PreLoadingScene obj = (PreLoadingScene)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.loadingCanvas = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index loadingCanvas on a nil value")); } }
static int get_processAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PreLoadingScene obj = (PreLoadingScene)o; System.Action <float> ret = obj.processAction; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index processAction on a nil value")); } }
static int get_backImage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PreLoadingScene obj = (PreLoadingScene)o; UnityEngine.UI.Image ret = obj.backImage; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index backImage on a nil value")); } }
static int get_loadingCanvas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PreLoadingScene obj = (PreLoadingScene)o; UnityEngine.GameObject ret = obj.loadingCanvas; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index loadingCanvas on a nil value")); } }