Example #1
0
    public void Start()
    {
        PreGameDataGO     = GameObject.Find("PreGameData");
        PreGameDataScript = PreGameDataGO.GetComponent <PreGameData> ();

        MotorCarreteraGO      = GameObject.Find("MotorCarreteras");
        MotorCarreterasScript = MotorCarreteraGO.GetComponent <MotorCarreteras> ();

        gameObject.GetComponent <SpriteRenderer>().sprite = SpritesAutos[PreGameDataScript.iAuto];
        switch (PreGameDataScript.iAuto)
        {
        case 0:
            MotorCarreterasScript.SetVelocidad(10);
            break;

        case 1:
            MotorCarreterasScript.SetVelocidad(14);
            break;

        case 2:
            MotorCarreterasScript.SetVelocidad(18);
            break;
        }

        Destroy(PreGameDataGO);
    }
Example #2
0
 public void Awake()
 {
     if (preGameData == null)
     {
         preGameData = this;
         DontDestroyOnLoad(gameObject);
     }
     else if (preGameData != this)
     {
         Destroy(gameObject);
     }
 }