Example #1
0
    IEnumerator delayDie(float deathLength)
    {
        // waits before destroying the object
        yield return(new WaitForSeconds(deathLength));

        if (!isSpecialLevel)
        {
            spawnController.spawnCount--;

            if (Random.Range(0, 2) == 0)
            {
                Instantiate(orb, gameObject.transform.position, gameObject.transform.rotation);
            }
            else if (Random.Range(0, 9) == 0)
            {
                // 1/15 chance enemy spawns a player powerup
                PowerupController powerupControl = GameObject.FindGameObjectWithTag("PowerupController").GetComponent <PowerupController>();
                powerupControl.spawnRandomPowerup(gameObject.transform.position, gameObject.transform.rotation);
            }
            spawnController.OnDeathSpawn();
        }
        Destroy(gameObject);
    }