Example #1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.tag == "spike" && Health > 0 && Invincible == false)
        {
            _hurt = true;

            //call powerup and be slower

            //be slower
        }


        if (collider.GetComponent <Powerup>() != null)
        {
            //se om det er invici eller speed up

            _powerUp = collider.GetComponent <Powerup>();
            _powerUp.Affect(this);
            _powerUped = true;
        }

        if (collider.name == "Angry Mob")
        {
            Health = 0;
            Dead   = true;
        }
        else if (collider.GetComponent <WeaponMove> () != null)
        {
            _hurt = true;
        }
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.tag == "spike" && Health > 0 && Invincible == false)
        {
            _hurt = true;

            //call powerup and be slower

            //be slower

        }

        if (collider.GetComponent<Powerup>() != null)
        {
            //se om det er invici eller speed up

            _powerUp = collider.GetComponent<Powerup>();
            _powerUp.Affect(this);
            _powerUped = true;
        }

        if (collider.name == "Angry Mob") {
            Health = 0;
            Dead = true;
        } else if (collider.GetComponent<WeaponMove> () != null) {
            _hurt = true;

        }
    }