// Start is called before the first frame update void Start() { cam = Camera.main; camOrbit = cam.GetComponentInParent <Powers_CamOrbit>(); pawn = GetComponent <CharacterController>(); targetingSystem = GetComponent <Powers_PlayerTargeting>(); healthSystem = GetComponent <Powers_HealthSystem>(); playerSource = GetComponent <AudioSource>(); torsoPoint = torso.GetComponent <Powers_PointAt>(); armPointL = armL.GetComponent <Powers_PointAt>(); armPointR = armR.GetComponent <Powers_PointAt>(); legLxRotLastFrame = legL.localRotation.x; legLzRotLastFrame = legL.localRotation.z; }
// Start is called before the first frame update void Start() { targetScript = moveScript.GetComponent <Powers_PlayerTargeting>(); cam = GetComponentInChildren <Camera>(); }
// Start is called before the first frame update void Start() { playerTargeting = GetComponentInParent <Powers_PlayerTargeting>(); startingRotation = transform.localRotation; //Get starting rotation }