public void Init(PLAYER num)
    {
        movSet  = PowersAdmin.MovSet.Offensive;
        number  = num;
        isAlive = true;

        maxSpeed = 30.0f;
        lives    = 5;

        for (int i = 0; i < (int)Locks.Count; ++i)
        {
            locks[i].locked = false;
            locks[i].caller = -998;
        }

        speedBoost.locked = false;
        speedBoost.caller = -998;
        speedBoost.boost  = 1;
    }
Example #2
0
    public void SetMoveSet(PowersAdmin.MovSet moveSet)
    {
        switch (moveSet)
        {
        case PowersAdmin.MovSet.Defensive:
            PowerNames[0].text = "Dash";
            PowerNames[1].text = "/Slide";
            PowerNames[2].text = "/Barrier";
            PowerNames[3].text = "/Bomb";
            MoveSet.text       = "Defensive";
            break;

        case PowersAdmin.MovSet.Offensive:
            PowerNames[0].text = "Parry";
            PowerNames[1].text = "/Stun";
            PowerNames[2].text = "/Chain";
            PowerNames[3].text = "/Ultra";
            MoveSet.text       = "Offensive";
            break;
        }
    }
Example #3
0
 public void PlayerChangeMoveset(int player, PowersAdmin.MovSet moveSet)
 {
     PlayersEnergy[player].SetMoveSet(moveSet);
 }
 public void ChangeMoveSet(PowersAdmin.MovSet moveSet)
 {
     movSet = moveSet;
 }