public void Init(PLAYER num) { movSet = PowersAdmin.MovSet.Offensive; number = num; isAlive = true; maxSpeed = 30.0f; lives = 5; for (int i = 0; i < (int)Locks.Count; ++i) { locks[i].locked = false; locks[i].caller = -998; } speedBoost.locked = false; speedBoost.caller = -998; speedBoost.boost = 1; }
public void SetMoveSet(PowersAdmin.MovSet moveSet) { switch (moveSet) { case PowersAdmin.MovSet.Defensive: PowerNames[0].text = "Dash"; PowerNames[1].text = "/Slide"; PowerNames[2].text = "/Barrier"; PowerNames[3].text = "/Bomb"; MoveSet.text = "Defensive"; break; case PowersAdmin.MovSet.Offensive: PowerNames[0].text = "Parry"; PowerNames[1].text = "/Stun"; PowerNames[2].text = "/Chain"; PowerNames[3].text = "/Ultra"; MoveSet.text = "Offensive"; break; } }
public void PlayerChangeMoveset(int player, PowersAdmin.MovSet moveSet) { PlayersEnergy[player].SetMoveSet(moveSet); }
public void ChangeMoveSet(PowersAdmin.MovSet moveSet) { movSet = moveSet; }