Example #1
0
 // Interface call
 public void OnPickUp(PowerUps.PowerUpsType p_type)
 {
     m_cPowerUp = p_type;
 }
Example #2
0
    private void Spawn()
    {
        if (m_carryPrincess)
        {
            m_carryPrincess = false;
            Princess prin = (Princess)GameObject.FindObjectOfType(typeof(Princess));
            prin.RespawnAt(transform.position);
        }

        m_isDead = false;
        m_deathTimer = 0;

        m_powerUpCD = 0;
        m_isMoving = false;
        m_powerUpTimer = 0;
        m_isAttacking = false;

        m_currentSide = Sides.FRONT;
        m_lastSide = Sides.FRONT;
        m_cPowerUp = PowerUps.PowerUpsType.NONE;

        m_particles.Stop();

        m_speed = SPEED_DEFAULT;
        m_health = MAX_HEALTH;
        m_mana = MAX_MANA;
        m_attackType = ATTACK_DEFAULT;

        StartCoroutine(SpawnRoutine());
    }
Example #3
0
 private void PowerUpActive()
 {
     m_powerUpTimer += Time.deltaTime;
     if (m_powerUpTimer >= m_powerUpCD)
     {
         switch (m_cPowerUp)
         {
             // IronStorm
             case (PowerUps.PowerUpsType.IRONSTORM):
                 AttackEnded();
                 break;
             // Double Speed 
             case (PowerUps.PowerUpsType.DOUBLE_SPEED):
                 if (!m_carryPrincess)
                     m_speed = SPEED_DEFAULT;
                 else
                     m_speed = SPEED_MINIMUM;
                 break;
             // Bomber man
             case (PowerUps.PowerUpsType.BOMBER_MAN):
                 AttackEnded();
                 break;
             // Castle King
             //  case (PowerUps.PowerUpsType.CASTLE_KING):
             //      break;
         }
         m_cPowerUp = PowerUps.PowerUpsType.NONE;
         m_powerUpTimer = 0;
         m_attackType = ATTACK_DEFAULT;
         m_isPowerUpActive = false;
     }
 }