/// <summary>
        /// Creates an new PowerUpp
        /// </summary>
        /// <param name="position"></param>
        /// <returns></returns>
        public int CreateTestPowerUp(Vector2 position)
        {
            Random                      rand     = new Random();
            PositionComponent           Pc       = new PositionComponent(position);
            PowerUppComponent           power    = new PowerUppComponent(rand.Next(1, 3));
            DrawableComponent           powerupp = new DrawableComponent(Game.Instance.GetContent <Texture2D>("Pic/Powerupbox"), SpriteEffects.None);
            CollisionRectangleComponent CRC      = new CollisionRectangleComponent(new Rectangle((int)position.X, (int)position.Y, powerupp.texture.Width, powerupp.texture.Height));
            CollisionComponent          CC       = new CollisionComponent(true);
            int id = ComponentManager.Instance.CreateID();

            ComponentManager.Instance.AddComponentToEntity(id, CRC);
            ComponentManager.Instance.AddComponentToEntity(id, CC);
            ComponentManager.Instance.AddComponentToEntity(id, Pc);
            ComponentManager.Instance.AddComponentToEntity(id, power);
            ComponentManager.Instance.AddComponentToEntity(id, powerupp);
            return(id);
        }
        /// <summary>
        /// A method for handling Player versus PowerUp collision
        /// </summary>
        /// <param name="ent1"> ID of entity 1 </param>
        /// <param name="ent2"> ID of entity 2 </param>
        private void PlayerVSPowerup(int ent1, int ent2)
        {
            int player;
            int power;
            List <IComponent> list1 = ComponentManager.Instance.GetAllEntityComponents(ent1);
            List <IComponent> list2 = ComponentManager.Instance.GetAllEntityComponents(ent2);

            if (list1.OfType <PlayerComponent>().Any())
            {
                player = ent1;
                power  = ent2;
            }
            else
            {
                player = ent2;
                power  = ent1;
            }
            PlayerComponent playerComp = ComponentManager.Instance.GetEntityComponent <PlayerComponent>(player);

            if (!playerComp.isFalling)
            {
                PowerUppComponent tes = ComponentManager.Instance.GetEntityComponent <PowerUppComponent>(power);
                ComponentManager.Instance.AddComponentToEntity(player, new SoundEffectComponent("powerup"));
                switch (tes.type)
                {
                case 1:
                    BallOfSpikesSystem temp = new BallOfSpikesSystem();
                    temp.OnPowerUpPicup(player);
                    break;

                case 2:
                    HealthComponent hp = ComponentManager.Instance.GetEntityComponent <HealthComponent>(player);
                    hp.health = hp.maxhealth;
                    break;

                default:
                    break;
                }
                rec(ent1, ent2);
            }
        }