// Start is called before the first frame update void Start() { isAreaBomb = false; isColumnBomb = false; isRowBomb = false; //Use this for initialization board = FindObjectOfType <Board>(); findMatches = FindObjectOfType <FindMatches>(); hintManager = FindObjectOfType <HintManager>(); buttonManager = FindObjectOfType <ButtonManager>(); powerUpPoints = FindObjectOfType <PowerUpPoints>(); //Debug.Log(tigerButton); // targetX = (int)transform.position.x; // targetY = (int)transform.position.y; // row = targetY; //column = targetX; //previousColumn = column; // previousRow = row; }
private void Start() { clickedTiger = false; clickedDragon = false; clickedRat = false; //myButtons[0].interactable = false; //myButtons[1].interactable = false; //myButtons[2].interactable = false; powerUpPoints = FindObjectOfType <PowerUpPoints>(); }
// Start is called before the first frame update void Awake() { // Maria Edit Part 33: Scoring System // Time Stamps: 13:46 sliderChange = FindObjectOfType <SliderChange>(); powerUpPoints = FindObjectOfType <PowerUpPoints>(); //moveCounter = 20; moveCounterText.text = moveCounter.ToString(); playerMatch = false; findMatches = FindObjectOfType <FindMatches>(); theScore = FindObjectOfType <ScoreManager>(); allTiles = new Background_Tile[width, height]; allIcons = new GameObject[width, height]; //Setup the board SetUp(); Debug.Log(theScore.thisLevel); currentHighScore = theScore.GetHighScore(); }