Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (timer < checkLength && (other.gameObject.tag == "Astroids" || other.gameObject.tag == "Comet"))
     {
         gameObject.SetActive(false);
         power.spawn(manager.leftBound, manager.rightBound, manager.getGenerator().getSpeed());
     }
 }