private void wave15() { PowerUpGun pug = new PowerUpGun(387); Game.main.LateAddChild(pug); PowerUpSign PS = new PowerUpSign(410); Game.main.LateAddChild(PS); }
private void wave9() { RoadBlock RB2 = new RoadBlock(821); Warning WR2 = new Warning(850); RoadBlock RB = new RoadBlock(1247); Warning WR = new Warning(1280); Game.main.LateAddChild(RB); Game.main.LateAddChild(RB2); Game.main.LateAddChild(WR); Game.main.LateAddChild(WR2); PowerUpGun pug = new PowerUpGun(1037); Game.main.LateAddChild(pug); PowerUpSign PS = new PowerUpSign(1060); Game.main.LateAddChild(PS); }
// Use this for initialization void Start() { specialGun = GetComponent <PowerUpGun>(); }